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Post #257415 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257401 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257395 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257390 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257380 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257323 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257316 in Topic Can't log-in in Forum Staredit Network
Post #257313 in Topic The sad truth in Forum Staredit Network
Post #257304 in Topic NORM Mafia #1 - Game over in Forum Null
Post #257174 in Topic Can't log-in in Forum Staredit Network
Post #256896 in Topic 2-D MARIO DEMO in Forum SC1 Map Showcase
Post #256891 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256888 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256885 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256879 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256873 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256867 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256864 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256838 in Topic 2-D MARIO DEMO in Forum SC1 Map Showcase
Post #256819 in Topic NORM Mafia #1 - Game over in Forum Null
Post #256657 in Topic "Liking" posts? in Forum Staredit Network
Post #255394 in Topic NORM Mafia #1 - Game over in Forum Null
Post #254127 in Topic Most epic replay -ever- in Forum SC2 Melee
Post #254105 in Topic NORM Mafia #1 - Game over in Forum Null

Pages: < 1 « 17 18 19 20 2133 >
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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