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Post #268302 in Topic Wificycles in Forum Technology & Computers
Post #267895 in Topic Norm Mafia 5 in Forum Null
Post #267522 in Topic The Saltine Cracker Challenge in Forum Null
Post #267199 in Topic Virtual World in Forum Null
Post #266989 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266874 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266869 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266832 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266825 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266771 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266769 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266764 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266666 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266619 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266537 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266536 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266454 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266447 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266431 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266383 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266308 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
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Post #266254 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266175 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null
Post #266169 in Topic "Norm's" Mafia #4: Classic(ish) in Forum Null

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[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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