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Post #331853 in Topic One Week Mapping Contest in Forum SC1 Contests
Post #272219 in Topic Aristocrat's Mafia #1 in Forum Null
Post #271281 in Topic SEN Arena in Forum SC2 Custom Maps
Post #270942 in Topic My degree is best degree. in Forum Null
Post #270939 in Topic My degree is best degree. in Forum Null
Post #270204 in Topic secret santa in Forum Null
Post #270138 in Topic Do you love snow? in Forum Null
Post #269390 in Topic ESPN's "Person of the Year" poll in Forum Null
Post #269142 in Topic Beat this guy to win $40 in Forum Null
Post #268379 in Topic How To Tell A Friend to Stop... in Forum Null

Pages: < 1 « 10 11 12 13 1433 >
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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