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Post #349038 in Topic Mafia - ˘apital Gain in Forum Null
Post #349035 in Topic Mafia - ˘apital Gain in Forum Null
Post #349029 in Topic Tasker in Forum Technology & Computers
Post #348954 in Topic Magic the gathering in Forum Games
Post #348951 in Topic Magic the gathering in Forum Games
Post #348938 in Topic Magic the gathering in Forum Games
Post #348900 in Topic Tasker in Forum Technology & Computers
Post #348897 in Topic Things You're Awesome At in Forum Null
Post #348388 in Topic Maps Made Quick Contest! in Forum SC1 Contests
Post #348382 in Topic Mod Night Reunion in Forum Modding Discussion
Post #348329 in Topic Game of Swole in Forum Null
Post #348241 in Topic Mafia - ˘apital Gain in Forum Null
Post #348216 in Topic New Computer? in Forum Technology & Computers
Post #345217 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #345001 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344990 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344988 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344979 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344902 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344881 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344873 in Topic Kame Mafia: Kame Classic Edition in Forum Null

Pages: < 1 « 8 9 10 11 1245 >
[09:38 am]
NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
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