how big is minecraft installed? I have like no space left on my hard drive, lol.
About 50MB + minimum 3MB for each singleplayer world save you create. The saves become bigger the more you explore as more data is generated.
I've done a shitton of exploring on one, and it's only 8.32 MB. It's the RAM usage you gotta worry about; if you have enough HD space to patch HoN you've got enough for at least 2-3 save files. The RAM is extensively wasted, because it doesn't delete old data, even when you exit the particular world you're on.
He said in his blog he MIGHT be adding pistons to the next update. Weather and achievements are comin also... its gonna be so awesome.. rainstorms while exploring the wilderness and blizzards... UGH SO EPIC!
Master has given Dobby a doctorate! Dobby is free!
There's already images for snow and rain, all he needs to do is add sound and code it. Not too hard.
What would be neat is a storm weather, where theres more rain, less light, and lightning strikes add 10 or 11 light for one tick. Also, turning sand to glass at the point of impact (or randomized between 0 and 1 adjacent sand blocks...so a minimum of 1 and a maximum of 6 total blocks) would be pretty damn neat.
Now, hopefully a further update to terrain generation, because the game loses it's awe inspiring terrain system's edge when there's a random patch of 100ft of snow followed by desert.
The piston mod, I haven't tried it yet, but could you theoretically make a floodgate with it?
Post has been edited 1 time(s), last time on Apr 12 2011, 1:35 am by Fisty.
The piston mod, I haven't tried it yet, but could you theoretically make a floodgate with it?
pleaseyes? D: Do want.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier