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Post #165024 in Topic Pc vs Mac in Forum Technology & Computers
Post #165015 in Topic AT&T Blocks 4Chan (/b/) in Forum Null
Post #165010 in Topic The Sims 3 in Forum Games
Post #164884 in Topic Wavs in Forum SC1 UMS Mapmaking Assistance
Post #164876 in Topic Update in progress in Forum Staredit Network
Post #164813 in Topic Psi's Generals in Forum General StarCraft
Post #164463 in Topic Pc vs Mac in Forum Technology & Computers
Post #164282 in Topic Egg Ball v2 in Forum SC1 Map Showcase

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[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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