Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mind Control moving effect
Mind Control moving effect
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Mar 17 2009, 10:46 pm
By: Queen-Gambit  

Mar 17 2009, 10:46 pm Queen-Gambit Post #1



I need assistance for creating triggers for Mind control moving.

I saw this Idea from Millenniumarmy's Mini-game map. In one minigame, players are Dark Archons that must dodge moving overlords. Their only mobility is to Mind Control neutral Civilians placed grid-like. When a player MC's a civ, the archon moves on that civ spot and that civ disappears. If player touches an overlord, he/she dies. Last player standing wins the mini-game.

My question: I like to know how to make this work. Here is my grid like Millenniumarmy's :



You're a Dark Archon and must mc 'hop' to the top and avoid touching Overlords.



None.

Mar 17 2009, 10:54 pm Falkoner Post #2



When you MC, the unit is given to you, most likely MA places a burrowed unit under it when you MC it, and then when you MC another, a location cycles through them and checks for the one without the zergling, then moves it there. If you have 4 or less players, you could also use Neutral players.



None.

Mar 17 2009, 10:58 pm FlashBeer Post #3



PLAYER
Player Owning DA
CONDITION
Brings at least 1 Civilian to 'Anywhere'
ACTION
(Move)Center Location 'I Want DA Here' on Civilian owned by Current Player
Remove 1 Civilian at 'I Want DA Here' for Current Player
Move All Dark Archon at 'Anywhere' to 'I Want DA Here' for Current Player
Preserve Trigger



None.

Mar 17 2009, 11:00 pm Falkoner Post #4



Oh wait, forgot that the civilian is given back when you MC it, yeah, that works too, just center a location on it and then give it back or kill it and replace it with the unit.



None.

Mar 18 2009, 1:45 am Queen-Gambit Post #5



ty beer and falk, it works



None.

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