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Post #302684 in Topic Dell XPS 8300 in Forum Technology & Computers
Post #301742 in Topic New Static Maplantis in Forum Staredit Network
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Post #165004 in Topic Update in progress in Forum Staredit Network
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Post #164286 in Topic SEN Mafia XIII: Tough Luck in Forum Null
Post #164017 in Topic Stock Market and Money Game in Forum Null
Post #163882 in Topic Female GRP in Forum Modding Discussion
Post #163832 in Topic Polyphasic Sleep in Forum Null
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Post #163246 in Topic SEN Mafia XIII: Tough Luck in Forum Null
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Post #163161 in Topic Left 4 Dead 2 in Forum Games
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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
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