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Post #251875 in Topic Probert the Probe in Forum SC2 Custom Maps
Post #212171 in Topic SC2 BETA! in Forum SC2 General Discussion
Post #212018 in Topic SC2 BETA! in Forum SC2 General Discussion
Post #145804 in Topic HOLY SHIT AWESOME in Forum Games
Post #140539 in Topic CAN YOU HELP ME? in Forum Staredit Network
Post #140511 in Topic Battle.Net 2.0 in Forum SC2 General Discussion
Post #139801 in Topic StarCraft on a USB? in Forum General StarCraft
Post #139591 in Topic Using RAM in Forum Technology & Computers
Post #139588 in Topic Q/A 50 in Forum SC2 General Discussion
Post #139457 in Topic StarCraft Card Game in Forum Games
Post #139415 in Topic Did you know... in Forum Null
Post #138935 in Topic SCMDraft 2 Update in Forum Portal News
Post #138906 in Topic Diablo 2 in Forum Games
Post #138823 in Topic New Set In Town in Forum General StarCraft
Post #138493 in Topic StarCraft on a USB? in Forum General StarCraft
Post #138490 in Topic StarCraft on a USB? in Forum General StarCraft
Post #138488 in Topic StarCraft on a USB? in Forum General StarCraft
Post #138486 in Topic StarCraft on a USB? in Forum General StarCraft
Post #138484 in Topic StarCraft on a USB? in Forum General StarCraft
Post #138453 in Topic Please close topic. in Forum Games
Post #138321 in Topic Can The Matrix.. happen? in Forum Null

Pages: 1 2 332 >
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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