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Sunken Treasure
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)Spellsword(
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Filename: spellsword_rpg_v111.scx
Filesize: 2040.29KB

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File Information
General
Uploaded on:Oct 26 2008, 10:00 am
Uploaded by:Zhuinden
Author:Not Given.
Downloads:673

Map-Data
Tileset:Space
Dimension:128x128

Forces
Spellswords
Human (Protoss)
Human (Protoss)
Human (Protoss)
- + -
Computer (Terran)
Computer (Terran)
version 1.11
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Force 4

Map-Statistics
Units:682
Triggers:1865
Locations:255
Strings:918
File Description
Map made by Remisa.
I got this map from Intothemap.com korean map site.

"Journey to defeat the one causing all the destruction in the world. Face challenges and move on, the world rest upon you, the Spellsword!"

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Comments
Sandman366 wrote on Mar 7 2009, 3:17 pm:
@Payne: 2 civs isn't a bug, it's a fix. There was a bug in 1.10 that when you died the civ wasn't placable and went to top-right corner, and even if you revived you were stuck. The 2 civs is to make sure the corpse is placed.

Arvendragon wrote on Mar 3 2009, 8:35 pm:
nice

COOL!

payne wrote on Mar 3 2009, 4:51 pm:
This version has a bug when you die: you get 2 civilians so you can move them and choose where you respawn when reviving xD
Though, it also fixes bugs like the Ship as an item :P

[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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