Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help With Creat Units Trigger
Help With Creat Units Trigger
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May 5 2009, 11:53 pm
By: DarkRippa  

May 5 2009, 11:53 pm DarkRippa Post #1



Ok so on my map i have lings spawning always as a starter unit. What i want to happen is when an scv brings a crystal to location "player 1 unload" it stops creation of the lings and starts creating zealots. i get how to always spawn the ling... just don't know how to switch the spawns. any help would be appreciated. Thanks for reading.


---Dark



None.

May 5 2009, 11:58 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

C: Current Player brings at most 0 crystal to "player 1 unload"
A: Create lings

C: Current Player brings at at least 1 crystal to "player 1 unload"
A: Create zealots




May 6 2009, 12:59 am ForTheSwarm Post #3



I think it's more like this.

C: Switch 1 is cleared.
A: Create lings

C: Current Player brings at at least 1 crystal to "player 1 unload"
A: Set Switch 1

C: Switch 1 is set.
A: Create zealots



None.

May 6 2009, 4:40 am LooKe Post #4



NudeRaider's method is much simpler then yours ForTheSwarm. For your you would also have to do:
C: Current Player brings exactly 0 crystal to "Player 1 unload"
A: Clear Switch 1



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May 6 2009, 5:33 am Echo Post #5



I think I would use death counters if it was for more than 1 unit.

Condition
Current player brings at least 1 crystal to location A

Action
Move SCV at location A to B
Add 1 to death count of "Cantina or whatever"
Preserve Trigger


This way you can do this

Condition
Player suffers exactly 0 death of Cantina

Action
Create 1 zergling


Condition
Player suffers exactly 1 death of Cantina

Action
Create 1 zealot



Condition
Player suffers exactly 2 death of Cantina

Action
Create 1 marine


etc



None.

May 6 2009, 8:14 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Why use switches or dcs when you can just check for the crystal? O.o




May 6 2009, 9:03 pm ForTheSwarm Post #7



Quote from NudeRaider
Why use switches or dcs when you can just check for the crystal? O.o

I was assuming it was an "upgrade spawn" type of thing. Norm, Nude's method wouldn't work in the "upgrade spawn" case. If it isn't like that, use Nude's way.



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May 6 2009, 10:22 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Why wouldn't it work?
Just drop the crystal there. That way you also have a visual representation of your level.




May 6 2009, 10:59 pm Echo Post #9



I was assuming that he wanted to upgrade the units since he said the ling was a "starter unit".



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May 6 2009, 11:02 pm xYoshix Post #10



Also, remember to add "Preserve Trigger" to keep the trigger flowing.



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May 11 2009, 5:28 am DarkRippa Post #11



thank u bill i used your way and it worked great!



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