Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing player 12 units?
Removing player 12 units?
Sep 2 2008, 3:57 am
By: Pigy_G  

Sep 2 2008, 3:57 am Pigy_G Post #1



I forgot how you remove units for player 12.

I just want it so if a player leaves their unit is removed...

Thanks.



None.

Sep 2 2008, 4:01 am Echo Post #2



On SCMDraft you do remove neutral or do the more time taking way by download p12 triggers.



None.

Sep 2 2008, 4:03 am Pigy_G Post #3



Ok thanks echo.



None.

Sep 2 2008, 4:05 am FatalException Post #4



Remove all [any unit] for Neutral.



None.

Sep 2 2008, 7:47 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FatalException
Remove all [any unit] for Neutral.
Be sure this action's trigger is owned by one of P1-8. P9+ can't execute triggers.




Sep 4 2008, 12:01 am FooFighters Post #6



Quote from NudeRaider
Quote from FatalException
Remove all [any unit] for Neutral.
Be sure this action's trigger is owned by one of P1-8. P9+ can't execute triggers.
Some triggers can be executed by P9+
i cant remember which ones though



None.

Sep 4 2008, 12:52 am Falkoner Post #7



No, the conditions aren't even checked, some actions and conditions can work for them, but not triggers.



None.

Sep 6 2008, 12:12 am Dem0n Post #8

ᕕ( ᐛ )ᕗ

You can make p9 units move around, and you can even give them to other players... >.>

Collapsable Box


Post has been edited 1 time(s), last time on Oct 9 2012, 12:25 am by I Iz LEET.




Sep 6 2008, 3:09 am SiN Post #9



Yes but the trigger itself cannot be owned by p9



None.

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
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[05:20 pm]
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Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
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