Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing player 12 units?
Removing player 12 units?
Sep 2 2008, 3:57 am
By: Pigy_G  

Sep 2 2008, 3:57 am Pigy_G Post #1



I forgot how you remove units for player 12.

I just want it so if a player leaves their unit is removed...

Thanks.



None.

Sep 2 2008, 4:01 am Echo Post #2



On SCMDraft you do remove neutral or do the more time taking way by download p12 triggers.



None.

Sep 2 2008, 4:03 am Pigy_G Post #3



Ok thanks echo.



None.

Sep 2 2008, 4:05 am FatalException Post #4



Remove all [any unit] for Neutral.



None.

Sep 2 2008, 7:47 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FatalException
Remove all [any unit] for Neutral.
Be sure this action's trigger is owned by one of P1-8. P9+ can't execute triggers.




Sep 4 2008, 12:01 am FooFighters Post #6



Quote from NudeRaider
Quote from FatalException
Remove all [any unit] for Neutral.
Be sure this action's trigger is owned by one of P1-8. P9+ can't execute triggers.
Some triggers can be executed by P9+
i cant remember which ones though



None.

Sep 4 2008, 12:52 am Falkoner Post #7



No, the conditions aren't even checked, some actions and conditions can work for them, but not triggers.



None.

Sep 6 2008, 12:12 am Dem0n Post #8

ᕕ( ᐛ )ᕗ

You can make p9 units move around, and you can even give them to other players... >.>

Collapsable Box


Post has been edited 1 time(s), last time on Oct 9 2012, 12:25 am by I Iz LEET.




Sep 6 2008, 3:09 am SiN Post #9



Yes but the trigger itself cannot be owned by p9



None.

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