Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Another one on starting energy/scarabs/interceptors
Another one on starting energy/scarabs/interceptors
Jan 18 2021, 10:01 pm
By: Fruitdispenser  

Jan 18 2021, 10:01 pm Fruitdispenser Post #1



I'm trying to do some kind of Mercenaries map.
In Mercenaries II, when a special unit was created what actually happened was that a normal unit was created but it was replaced by a special unit, with stats. That means that special units ignore rally points.
What I'm doing is, using EUD3, changing the dependencies of special units, so for example, Allan schezar special unit needs [(current unit is...)Factory && not being lifted] & (must have Armory) and gets created at a factory, like a normal goliath

The issue comes with Reavers and energy units, becaus with EUD3 I can't find starting stats to modify.
No sweat, I said, I'll just go to farty's list and surely there must be something of help. Well, sort of.

Plenty of stuff with CUnits is unsupported in Remastered.

The endgame here is make special units preserve rally points. One way was just enabling those units in normal buildings with EUD's, but as I can't set starting stats, I'm looking for other ways. Any suggestion?



None.

Jan 20 2021, 9:59 pm Butch Post #2

PROFESSIONAL MAP MAKER

I dont use eud editor but you'd probably have more luck asking this question in the discord in the eud discussion channel https://discord.gg/hQDGsEcR



None.

Jan 24 2021, 11:13 pm Fruitdispenser Post #3



Quote from Butch
I dont use eud editor but you'd probably have more luck asking this question in the discord in the eud discussion channel https://discord.gg/hQDGsEcR
Invalid invitation :(



None.

Jan 25 2021, 10:13 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

https://discord.gg/mfzbscbpyq has no expiration date




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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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