Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Another one on starting energy/scarabs/interceptors
Another one on starting energy/scarabs/interceptors
Jan 18 2021, 10:01 pm
By: Fruitdispenser  

Jan 18 2021, 10:01 pm Fruitdispenser Post #1



I'm trying to do some kind of Mercenaries map.
In Mercenaries II, when a special unit was created what actually happened was that a normal unit was created but it was replaced by a special unit, with stats. That means that special units ignore rally points.
What I'm doing is, using EUD3, changing the dependencies of special units, so for example, Allan schezar special unit needs [(current unit is...)Factory && not being lifted] & (must have Armory) and gets created at a factory, like a normal goliath

The issue comes with Reavers and energy units, becaus with EUD3 I can't find starting stats to modify.
No sweat, I said, I'll just go to farty's list and surely there must be something of help. Well, sort of.

Plenty of stuff with CUnits is unsupported in Remastered.

The endgame here is make special units preserve rally points. One way was just enabling those units in normal buildings with EUD's, but as I can't set starting stats, I'm looking for other ways. Any suggestion?



None.

Jan 20 2021, 9:59 pm Butch Post #2

PROFESSIONAL MAP MAKER

I dont use eud editor but you'd probably have more luck asking this question in the discord in the eud discussion channel https://discord.gg/hQDGsEcR



None.

Jan 24 2021, 11:13 pm Fruitdispenser Post #3



Quote from Butch
I dont use eud editor but you'd probably have more luck asking this question in the discord in the eud discussion channel https://discord.gg/hQDGsEcR
Invalid invitation :(



None.

Jan 25 2021, 10:13 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

https://discord.gg/mfzbscbpyq has no expiration date




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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