Play WAV("sound\\Protoss\\Witness\\PWiPss00.WAV", 3877);
Is it the duration of that audio file in miliseconds?
What happens if I change the number to be greater or less than the duration, will it stop short?
None.
Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is the integer argument to the playWAV trigger?

Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new 
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
NudeRaider -- Ultraviolet
O)FaRTy1billion[MM],
Symmetry