Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is the integer argument to the playWAV trigger?
What is the integer argument to the playWAV trigger?
Mar 1 2019, 9:47 pm
By: sethmachine  

Mar 1 2019, 9:47 pm sethmachine Post #1



What is the integer in this TrigEdit trigger for playing a wav sound?

Play WAV("sound\\Protoss\\Witness\\PWiPss00.WAV", 3877);

Is it the duration of that audio file in miliseconds?

What happens if I change the number to be greater or less than the duration, will it stop short?



None.

Mar 1 2019, 10:20 pm MinuteMan Post #2



I don't know why you have a 2nd argument for that action in the 1st place tbh. PlayWAV only takes 1 argument, the filename.

Code
function PlayWAV(WAVName)
   WAVName = ParseString(WAVName)
   return Action(0, 0, WAVName, 0, 0, 0, 0, 8, 0, 4)
end





Mar 1 2019, 10:45 pm jjf28 Post #3

Cartography Artisan

It's a duration, I don't know the exact mechanics but I know the purpose is to have WAVs play more accurately when their length cannot be auto-determined; you're best off setting it to the duration, in game seconds, of the WAV.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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