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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

[SOLVED] Sprites & Sprite Units Question
 About player controlled walk through sprite units?
5 3238 Dec 3 2011, 8:58 pm
IcY
Dec 4 2011, 1:27 pm
rockz

[SOLVED] How to make vSpeed Maps?
 
6 3516 Dec 3 2011, 5:44 pm
Mouse
Dec 3 2011, 8:01 pm
Roy

[SOLVED] Story/Cutscene Triggers
 Okay.
16 7169 Nov 22 2011, 6:27 am
Vrael
Dec 2 2011, 8:49 am
Lanthanide

[SOLVED] Giving Building Addons?
 
8 4299 Nov 23 2011, 6:55 am
IcY
Dec 2 2011, 12:07 am
Lanthanide

[SOLVED] Instant unit production, how?
 
7 3078 Dec 1 2011, 4:53 am
Oh_Man
Dec 1 2011, 6:05 am
Oh_Man

[SOLVED] Detect Burrowed Units
 
6 2787 Nov 21 2011, 9:15 pm
Mouse
Nov 22 2011, 10:44 pm
jjf28

[SOLVED] Annoying flag beacons
 How to stop the f@#$ing flag?
3 2264 Nov 16 2011, 11:06 pm
MetalGear
Nov 20 2011, 1:36 pm
MetalGear

[SOLVED] How to Remove Repair
 Removing Repair
8 3155 Nov 15 2011, 9:24 pm
Mouse
Nov 16 2011, 3:17 am
Mouse

[SOLVED] Alliance Problem2
 
9 3364 Nov 10 2011, 10:01 pm
IcY
Nov 13 2011, 12:31 am
Apos

[SOLVED] Trigger cycles
 How do they work?
6 2471 Nov 9 2011, 12:46 am
MetalGear
Nov 9 2011, 7:30 am
MetalGear

[SOLVED] Trigger lag!!!
 Mapper's worst nightmare
9 2971 Nov 6 2011, 7:48 pm
MetalGear
Nov 7 2011, 3:51 am
MetalGear

[SOLVED] CPU Owned Infested Kerrigan & Spell Casting
 
11 5705 Nov 2 2011, 10:04 pm
RuiN
Nov 4 2011, 2:39 pm
FoxWolf1

[SOLVED] How do hypers affect death counters
 
13 4723 Oct 28 2011, 12:15 am
Tempz
Oct 28 2011, 12:47 am
Tempz

[SOLVED] Mobile Grid Question
 
8 3354 Oct 26 2011, 3:43 am
Tempz
Oct 27 2011, 3:00 am
Tempz

Old Work
 
0 1612 Oct 26 2011, 8:47 pm
ImagoDeo
Oct 26 2011, 8:47 pm
ImagoDeo

[SOLVED] MOVING minerals fields dynamically?
 Not Possible?
14 4216 Oct 23 2011, 8:24 am
Oh_Man
Oct 26 2011, 5:49 am
Oh_Man

[SOLVED] Stack Units
 
13 4087 Oct 24 2011, 7:43 pm
nico141
Oct 26 2011, 5:06 am
rockz

[SOLVED] Controlling Scarab Movement/Direction
 
4 2624 Oct 3 2011, 6:10 pm
IcY
Oct 26 2011, 3:41 am
Tempz

[SOLVED] Spells and Abilities
 Ideas and the easiest way?
5 2734 Oct 5 2011, 3:31 pm
Caedo
Oct 26 2011, 3:38 am
Tempz

[SOLVED] Question about scarabs (DDS)
 Direct Damage System
2 1532 Oct 20 2011, 12:34 am
Tempz
Oct 20 2011, 1:06 am
Tempz

[SOLVED] Nuke Refills?
 possible?
9 4108 Oct 18 2011, 12:01 am
IcY
Oct 20 2011, 12:05 am
IcY

[SOLVED] Alliance Problem
 please help
6 3622 Oct 10 2011, 8:03 pm
IcY
Oct 17 2011, 11:22 pm
IcY

[SOLVED] Random unit buy problem2
 now with description
2 2069 Oct 8 2011, 10:10 pm
IcY
Oct 10 2011, 6:44 pm
IcY

[SOLVED] How to get player colors to stay the same
 
3 2494 Oct 9 2011, 5:36 pm
Zoko-TkZ
Oct 9 2011, 5:43 pm
Zoko-TkZ

Random unit buy problem
 please help. preferred if I show you the map on sc
3 1830 Oct 8 2011, 6:44 pm
IcY
Oct 8 2011, 9:33 pm
Roy

Location Error
 
7 2554 Oct 6 2011, 5:05 am
IAGG
Oct 7 2011, 7:26 am
IAGG

[SOLVED] Trigger doubling problem
 please help
12 3473 Oct 6 2011, 2:56 am
IcY
Oct 6 2011, 6:02 pm
Oh_Man

[SOLVED] Move Location Over A Unit
 
7 2638 Oct 3 2011, 12:38 am
Warlord_Master
Oct 3 2011, 4:34 pm
Sacrieur

[SOLVED] Banning certain players
 
21 6604 Sep 8 2011, 6:29 am
Ice Baby
Sep 22 2011, 8:37 am
Ice Baby

[SOLVED] Kills & Razings to Minerals
 I like the Kills and Razings style but...
2 1661 Sep 21 2011, 3:42 pm
Caedo
Sep 21 2011, 4:51 pm
Caedo

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Members in this forum: None.

[05:18 pm]
IskatuMesk -- :wob:
[07:29 am]
Zycorax -- :wob:
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
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