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Pigy_G
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Post #
145420
in Topic
Can you beat me?
in Forum
SC1 Terrain
Post #
145419
in Topic
Cat and Mouse Competition
in Forum
SC1 UMS Theory and Ideas
Post #
145371
in Topic
Cat and Mouse Competition
in Forum
SC1 UMS Theory and Ideas
Post #
145287
in Topic
Op SEN, the once peaceful mapping channel
in Forum
Staredit Network
Post #
145277
in Topic
**Mini-Game Party REMASTERED**
in Forum
SC1 Map Showcase
Post #
145169
in Topic
Temple Siege Tournament 3
in Forum
Staredit Network
Post #
145160
in Topic
Temple Siege v1
in Forum
SC1 Map Showcase
Post #
145148
in Topic
Op SEN, the once peaceful mapping channel
in Forum
Staredit Network
Post #
145147
in Topic
Post your PIX Pt2.
in Forum
Null
Post #
145146
in Topic
Temple Siege v1
in Forum
SC1 Map Showcase
Post #
145053
in Topic
Ling's Speed Mafia: Night One
in Forum
Null
Post #
145048
in Topic
The Undead - Fallout 1.03P
in Forum
SC1 Map Showcase
Post #
144984
in Topic
Post your PIX Pt2.
in Forum
Null
Post #
144768
in Topic
The Undead - Fallout 1.03P
in Forum
SC1 Map Showcase
Post #
144766
in Topic
Temple Siege v1.6
in Forum
SC1 Map Showcase
Post #
144654
in Topic
Can you beat me?
in Forum
SC1 Terrain
Post #
144590
in Topic
Can you beat me?
in Forum
SC1 Terrain
Post #
144524
in Topic
Resident Evil: The Apocalypse
in Forum
SC1 Map Production
Post #
144502
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
144480
in Topic
Terrain Hall of Fame
in Forum
SC1 Terrain
Post #
144473
in Topic
Temple Siege v1
in Forum
SC1 Map Showcase
Post #
144287
in Topic
Defence | Cat N' Mouse | Zone Control
in Forum
SC1 Map Showcase
Post #
143989
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
143972
in Topic
Kennings
in Forum
Null
Post #
143969
in Topic
Kennings
in Forum
Null
Post #
143960
in Topic
Kennings
in Forum
Null
Post #
143958
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
143879
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
143875
in Topic
TS tourny Map
in Forum
Staredit Network
Post #
143855
in Topic
TS tourny Map
in Forum
Staredit Network
Post #
143842
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
143791
in Topic
Kennings
in Forum
Null
Post #
143790
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
143700
in Topic
Kennings
in Forum
Null
Post #
143697
in Topic
Kennings
in Forum
Null
Post #
143690
in Topic
Chaotic Essence
in Forum
SC1 Map Production
Post #
143685
in Topic
Temple Siege v1.6
in Forum
SC1 Map Showcase
Post #
143637
in Topic
Kennings
in Forum
Null
Post #
143631
in Topic
Kennings
in Forum
Null
Post #
143630
in Topic
Temple Siege Tournament 3
in Forum
Staredit Network
Post #
143622
in Topic
Kennings
in Forum
Null
Post #
143575
in Topic
Temple Siege Tournament 3
in Forum
Staredit Network
Post #
143553
in Topic
Wide Installation Ramps - Searching For
in Forum
SC1 Terrain
Post #
143552
in Topic
Kennings
in Forum
Null
Post #
143466
in Topic
Kennings
in Forum
Null
Post #
143449
in Topic
'Blank' units
in Forum
SC1 UMS Mapmaking Assistance
Post #
143408
in Topic
Death Counters
in Forum
SC1 UMS Mapmaking Assistance
Post #
143394
in Topic
Blood, Sweat and EXP
in Forum
SC1 UMS Mapmaking Assistance
Post #
143313
in Topic
Mineral pile detection
in Forum
SC1 UMS Mapmaking Assistance
Post #
143312
in Topic
TS tourny Map
in Forum
Staredit Network
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Global Shoutbox
[2026-10-19. : 12:48 am]
Symmetry
--
I added a couple more screenshots
[2026-10-18. : 9:35 pm]
Symmetry
--
hopefully I can provide an awesome map!
[2026-10-18. : 9:26 pm]
Butch
--
sounds effing awesome
[2026-10-18. : 8:56 pm]
Symmetry
--
I need some more concrete ideas for episode 3. My idea is that you're an emerging consciousness in a Flat Earth experiment trying to escape the cruel grip of science.
[2026-10-18. : 8:53 pm]
Symmetry
--
I promise it's moderately fun
[2026-10-18. : 5:37 am]
Ultraviolet
--
[2026-10-18. : 4:11 am]
l)ark_ssj9kevin
--
You got me at Rizzagal
[2026-10-18. : 1:22 am]
Symmetry
--
https://staredit.net/topic/18946/
<- Look
[2026-10-17. : 2:31 am]
Symmetry
--
...you know what nevermind we're cool
[2026-10-17. : 2:31 am]
Symmetry
--
Dammit Moose I always take the center when it's open D:
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