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Post #92236 in Topic SEN Mafia VIII in Forum Null
Post #92220 in Topic File request thread! in Forum General StarCraft
Post #92166 in Topic SEN Mafia VIII in Forum Null
Post #92160 in Topic SEN Mafia VIII in Forum Null
Post #92153 in Topic File request thread! in Forum General StarCraft
Post #92146 in Topic File request thread! in Forum General StarCraft
Post #92125 in Topic Pirate vs Ninjas in Forum SC1 Map Production
Post #92005 in Topic Starcraft - Opening Ports in Forum Null
Post #91939 in Topic Last Halloween Costume? in Forum Null
Post #91913 in Topic Last Halloween Costume? in Forum Null
Post #91858 in Topic Speed Mafia I in Forum Null
Post #91854 in Topic Last Halloween Costume? in Forum Null
Post #91853 in Topic Speed Mafia I in Forum Null
Post #91852 in Topic Who's cuter? in Forum Null
Post #91776 in Topic Ideas for Mafia roles in Forum Null
Post #91727 in Topic Ideas for Mafia roles in Forum Null
Post #91710 in Topic Ideas for Mafia roles in Forum Null
Post #91702 in Topic Ideas for Mafia roles in Forum Null
Post #91688 in Topic Last Halloween Costume? in Forum Null
Post #91686 in Topic Ideas for Mafia roles in Forum Null
Post #91681 in Topic Ideas for Mafia roles in Forum Null
Post #91679 in Topic Ideas for Mafia roles in Forum Null
Post #91543 in Topic SEN Mafia VIII in Forum Null
Post #91528 in Topic SEN Arena in Forum SC1 Map Production
Post #91526 in Topic Last Halloween Costume? in Forum Null
Post #91525 in Topic SEN Arena in Forum SC1 Map Production
Post #91499 in Topic Last Halloween Costume? in Forum Null

Pages: < 1 « 80 81 82 83 84147 >
[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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