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Post #111150 in Topic Endless Winter in Forum SC1 Map Production
Post #111130 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #111126 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #111119 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #111118 in Topic SEN Survivor in Forum Null
Post #111116 in Topic Endless Winter in Forum SC1 Map Production
Post #111051 in Topic SEN Survivor in Forum Null
Post #111040 in Topic Endless Winter in Forum SC1 Map Production
Post #111038 in Topic Map Production in Forum Clan CheF
Post #111037 in Topic Endless Winter in Forum SC1 Map Production
Post #111035 in Topic Endless Winter in Forum SC1 Map Production
Post #111031 in Topic Endless Winter in Forum SC1 Map Production
Post #111019 in Topic Do people use topic icons!? in Forum Null
Post #110946 in Topic SEN Survivor in Forum Null
Post #110903 in Topic Backwards Ice metal ramp? in Forum SC1 Terrain
Post #110901 in Topic Backwards Ice metal ramp? in Forum SC1 Terrain
Post #110898 in Topic Backwards Ice metal ramp? in Forum SC1 Terrain
Post #110809 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #110808 in Topic CheF Recruitments in Forum Clan CheF
Post #110722 in Topic SEN Mafia X in Forum Null
Post #110701 in Topic SEN Mafia X in Forum Null
Post #110699 in Topic SEN Mafia X in Forum Null
Post #110697 in Topic SEN Mafia X in Forum Null
Post #110694 in Topic SEN Mafia X in Forum Null
Post #110678 in Topic Running Playlist in Forum Null

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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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