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Post #109872 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #109673 in Topic Temple Siege v1 in Forum SC1 Map Showcase
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Post #109632 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #109599 in Topic Toury#2 matchups in Forum Null
Post #109596 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #109168 in Topic Map Production in Forum Clan CheF
Post #109158 in Topic Map Production in Forum Clan CheF
Post #109009 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #109002 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #109000 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108997 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108802 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108789 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108744 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108705 in Topic Members you Fondly Remember in Forum Null
Post #108684 in Topic Bot Needed in Forum Clan CheF
Post #108608 in Topic SEN Mafia X in Forum Null
Post #108597 in Topic SEN Mafia X in Forum Null
Post #108495 in Topic The Puzzle Topic in Forum Null
Post #108486 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108477 in Topic Speed Mafia VI: Political Strife in Forum Null
Post #108476 in Topic The Puzzle Topic in Forum Null
Post #108468 in Topic The Puzzle Topic in Forum Null

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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