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Post #370053 in Topic Train Station in Forum SC1 Terrain
Post #370011 in Topic KILL THE CIV! in Forum SC1 Map Production
Post #369718 in Topic EUD Editor 2 in Forum SC1 Mapping Tools
Post #369653 in Topic EUD Editor 2 in Forum SC1 Mapping Tools
Post #369652 in Topic [SCA] Turret Defense in Forum SC1 Map Showcase
Post #369601 in Topic [SCA] Turret Defense in Forum SC1 Map Showcase
Post #369577 in Topic [SCA] Turret Defense in Forum SC1 Map Showcase
Post #369548 in Topic EUD Editor 2 in Forum SC1 Mapping Tools

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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