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Post #192544 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #192524 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #192520 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #192101 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #191979 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #191799 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #191738 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #191722 in Topic CustomBattlefield in Forum SC1 Map Production
Post #191550 in Topic AoS Map Idea in Forum SC1 UMS Theory and Ideas
Post #191537 in Topic AoS Map Idea in Forum SC1 UMS Theory and Ideas
Post #191379 in Topic Division of Heroes in Forum SC1 Map Production
Post #191375 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #190979 in Topic AoS Map Idea in Forum SC1 UMS Theory and Ideas
Post #190955 in Topic AoS Map Idea in Forum SC1 UMS Theory and Ideas
Post #190415 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #189102 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #188951 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #188950 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #188647 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #187548 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #187453 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase
Post #187179 in Topic Hero Sanctuary v1.10 in Forum SC1 Map Showcase

Pages: < 1 « 11 12 13 14 15 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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