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Post #81494 in Topic Station 54 RPG in Forum SC1 Map Production
Post #81306 in Topic Math in Forum SC1 UMS Mapmaking Assistance
Post #81277 in Topic Karma in Forum Staredit Network
Post #81265 in Topic Math in Forum SC1 UMS Mapmaking Assistance
Post #81208 in Topic Spells in Forum SC1 UMS Mapmaking Assistance
Post #80998 in Topic Spells in Forum SC1 UMS Mapmaking Assistance
Post #80991 in Topic Minor Bug in Forum Staredit Network

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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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