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Post #177896 in Topic Diplomacy: Empires in Forum SC1 Map Showcase
Post #177891 in Topic How good are you at games? in Forum Games
Post #177890 in Topic Diplomacy: Empires in Forum SC1 Map Showcase
Post #177887 in Topic Diplomacy: Empires in Forum SC1 Map Showcase
Post #177878 in Topic How good are you at games? in Forum Games
Post #177395 in Topic HoN in Forum Games
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Post #177379 in Topic HoN in Forum Games
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Post #177301 in Topic HoN in Forum Games
Post #177295 in Topic Post your PIX Pt2. in Forum Null
Post #177185 in Topic Removed in Forum Games
Post #176968 in Topic Desktops in Forum Null
Post #176957 in Topic Starcraft64 content in Forum General StarCraft

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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