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Post #125211 in Topic Halo 2 Vista in Forum Games
Post #125208 in Topic The Game in Forum Games
Post #121407 in Topic PLEASE DELETE in Forum Technology & Computers
Post #121244 in Topic BIGGEST CRASH EVAR! in Forum Null
Post #120812 in Topic BIGGEST CRASH EVAR! in Forum Null
Post #120803 in Topic BIGGEST CRASH EVAR! in Forum Null
Post #120605 in Topic SEN Survivor in Forum Null
Post #120127 in Topic Halo 2 Vista in Forum Games
Post #120009 in Topic Halo 2 Vista in Forum Games
Post #120007 in Topic SCV in Forum Staredit Network
Post #120006 in Topic SEN Warz in Forum Staredit Network

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[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
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