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Post #248733 in Topic Reaver Model in Forum SC2 Assistance
Post #248720 in Topic Reaver Model in Forum SC2 Assistance
Post #248713 in Topic Reaver Model in Forum SC2 Assistance
Post #248711 in Topic My SEN Screen in Forum SC2 Assistance
Post #248710 in Topic Probert the Probe in Forum SC2 Custom Maps
Post #247396 in Topic My SEN Screen in Forum SC2 Assistance
Post #247373 in Topic First melee map in Forum SC2 Melee
Post #247251 in Topic First melee map in Forum SC2 Melee
Post #247199 in Topic First melee map in Forum SC2 Melee
Post #247189 in Topic First melee map in Forum SC2 Melee
Post #247177 in Topic First melee map in Forum SC2 Melee
Post #247172 in Topic First melee map in Forum SC2 Melee
Post #247169 in Topic First melee map in Forum SC2 Melee
Post #246792 in Topic apng in Forum Technology & Computers
Post #246789 in Topic Probert the Probe in Forum SC2 Custom Maps
Post #246675 in Topic apng in Forum Technology & Computers
Post #246666 in Topic 20 questions in Forum Null
Post #246599 in Topic Probert the Probe in Forum SC2 Custom Maps
Post #246566 in Topic Probert the Probe in Forum SC2 Custom Maps
Post #245486 in Topic League of Legends in Forum Games
Post #245456 in Topic Alien Swarm in Forum Games
Post #245275 in Topic Impossible Probe in Forum SC2 Custom Maps
Post #235574 in Topic Dodgeball in Forum SC2 Custom Maps
Post #233895 in Topic Zergling Blood in Forum SC2 Custom Maps

Pages: < 1 « 16 17 18 19 2025 >
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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