Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: String limit help
String limit help
Sep 10 2007, 9:37 am
By: Hugel  

Sep 20 2007, 11:25 am Hugel Post #21



I find comments helpful in the beginning stages of a map. Its quick and easy to cycle through a long list looking for the section you need. Its also helpful to be able to do this when all systems are still being updated. The stage my map is in now, nothing but the strings need work, only storyline, so all systems are in place. Comments have long since been deleted.



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Sep 22 2007, 3:18 am Falkoner Post #22



Only have comments around major things, you don't need to comment each trigger, just for a group of triggers, explain them a bit with a blank trigger at the top of them, there is no need for excessive commenting, as it makes it annoying to edit triggers since you can't see their actions and conditions to start with.



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[04:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[04:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[01:52 pm]
NimoStar -- prerelease of improves 1.16.1
[01:51 pm]
NimoStar -- www.moddb.com/mods/ultimate-starcraft-age-of-darkness/downloads/ultimate-starcraft-age-of-darkness-secret-beta-release
[2026-8-13. : 3:03 am]
Symmetry -- Roy the way the screen moves hurts my eyes but otherwise it plays remarkably well
[2026-8-12. : 5:23 pm]
Roy -- Moose
Moose shouted: Just made? I thought we had that years ago
"We have Super Mario at home."
[2026-8-11. : 4:44 am]
Zycorax -- :wob:
[2026-8-11. : 2:30 am]
Symmetry -- :wob:
[2026-8-10. : 1:36 am]
Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
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