Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: String limit help
String limit help
Sep 10 2007, 9:37 am
By: Hugel  

Sep 20 2007, 11:25 am Hugel Post #21



I find comments helpful in the beginning stages of a map. Its quick and easy to cycle through a long list looking for the section you need. Its also helpful to be able to do this when all systems are still being updated. The stage my map is in now, nothing but the strings need work, only storyline, so all systems are in place. Comments have long since been deleted.



None.

Sep 22 2007, 3:18 am Falkoner Post #22



Only have comments around major things, you don't need to comment each trigger, just for a group of triggers, explain them a bit with a blank trigger at the top of them, there is no need for excessive commenting, as it makes it annoying to edit triggers since you can't see their actions and conditions to start with.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
Please log in to shout.


Members Online: Dem0n