I'm having an issue with a trigger firing without any of the conditions (seemingly) being met. And after this trigger is fired (correctly the first time, incorrectly all others) it repeatedly orders the marines to patrol to Player 1. This breaks in another awesome way, only some marines listen to the order, usually 18 of 24. The other few just mull around for a little while and act strange. All the players in these triggers are not neutral, nor defeated. I'm using Scmdraft 2.0. I feel like something must be broke in my map. But I also feel like I could be overlooking something simple like when I can't find the milk when its in the front row of the fridge. Is the issue related to everything being under Force 1?
Players - Force 1
Conditions:
Player 1 brings at least 1 [men] to 'Marines Area'.
Player 4 brings at least 1 [men] to 'Marines Area'.
Player 5 brings at exactly 0 [men] to 'Marines Area'.
Actions:
Give All Terran Marine owned by Player 4 at 'Marines Area' to Player 5.
Issue order to all Terran Marine owned by Force 2 at 'Marines':patrol to 'Player 1'. --- (Force 2 is Player 4 & 5)
Send transmission to current player from Terran Marine at 'Marines area'. Play 'sound\combeep'
Preserve Trigger.The entire map works exactly as I intended with the exception of this trigger and 1 other, and these are within the first 30 seconds of the map. The other trigger which bothers me is when you come back to this area later in the game, a trigger starts repeating itself endlessly, which is interesting because IT DOESN'T EVEN HAVE A PRESERVE TRIGGER ATTACHED TO IT SO I CAN'T UNDERSTAND HOW ITS POSSIBLE.
The triggers I'm talking about are the 3rd and 4th down under Force 1
I can't seem to add an attachment from here so I uploaded it to filefront
http://files.filefront.com/Zeratuls+Game4scx/;12037730;/fileinfo.html
Post has been edited 1 time(s), last time on Oct 11 2008, 7:24 pm by milly.
None.
I pulled the start locations out from underneath the marines and moved them somewhere else. It worked fine. I can't remember if it worked before moving the start locations worked though.
None.
(the link in my original post has the dragoons you start with placed randomly)
http://files.filefront.com/Zeratuls+Game4scx/;12037730;/fileinfo.htmlI moved the start locations out from under the marines but it didn't work.
To see this easily, use power overwhelming and attack move to the door and the down to the marines. Once the 24 marines are dead, the trigger that moves them will start firing endlessly.
I suggest rethinking the process.
And using a switch
At reset (die), set switch A
If Move to marine location
--Then Order and clear switch.
Simple, and effective and doesn't involve changing computers.
None.