Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger Firing without meeting any conditions
Trigger Firing without meeting any conditions
Oct 11 2008, 10:05 am
By: milly  

Oct 11 2008, 10:05 am milly Post #1



I'm having an issue with a trigger firing without any of the conditions (seemingly) being met. And after this trigger is fired (correctly the first time, incorrectly all others) it repeatedly orders the marines to patrol to Player 1. This breaks in another awesome way, only some marines listen to the order, usually 18 of 24. The other few just mull around for a little while and act strange. All the players in these triggers are not neutral, nor defeated. I'm using Scmdraft 2.0. I feel like something must be broke in my map. But I also feel like I could be overlooking something simple like when I can't find the milk when its in the front row of the fridge. Is the issue related to everything being under Force 1?

Players - Force 1
Conditions:
Player 1 brings at least 1 [men] to 'Marines Area'.
Player 4 brings at least 1 [men] to 'Marines Area'.
Player 5 brings at exactly 0 [men] to 'Marines Area'.

Actions:
Give All Terran Marine owned by Player 4 at 'Marines Area' to Player 5.
Issue order to all Terran Marine owned by Force 2 at 'Marines':patrol to 'Player 1'. --- (Force 2 is Player 4 & 5)
Send transmission to current player from Terran Marine at 'Marines area'. Play 'sound\combeep'
Preserve Trigger.


The entire map works exactly as I intended with the exception of this trigger and 1 other, and these are within the first 30 seconds of the map. The other trigger which bothers me is when you come back to this area later in the game, a trigger starts repeating itself endlessly, which is interesting because IT DOESN'T EVEN HAVE A PRESERVE TRIGGER ATTACHED TO IT SO I CAN'T UNDERSTAND HOW ITS POSSIBLE.

The triggers I'm talking about are the 3rd and 4th down under Force 1

I can't seem to add an attachment from here so I uploaded it to filefront

http://files.filefront.com/Zeratuls+Game4scx/;12037730;/fileinfo.html

Post has been edited 1 time(s), last time on Oct 11 2008, 7:24 pm by milly.



None.

Oct 11 2008, 4:42 pm Kaias Post #2



I pulled the start locations out from underneath the marines and moved them somewhere else. It worked fine. I can't remember if it worked before moving the start locations worked though.



None.

Oct 11 2008, 7:24 pm milly Post #3



(the link in my original post has the dragoons you start with placed randomly)
http://files.filefront.com/Zeratuls+Game4scx/;12037730;/fileinfo.html

I moved the start locations out from under the marines but it didn't work.
To see this easily, use power overwhelming and attack move to the door and the down to the marines. Once the 24 marines are dead, the trigger that moves them will start firing endlessly.




Oct 11 2008, 7:45 pm Kaias Post #4



I suggest rethinking the process.
And using a switch

At reset (die), set switch A

If Move to marine location
--Then Order and clear switch.

Simple, and effective and doesn't involve changing computers.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[2026-8-06. : 2:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[2026-8-06. : 2:40 am]
Symmetry -- Human memory is a fragile, fallible thing
[2026-8-06. : 2:39 am]
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
[2026-8-06. : 2:38 am]
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
[2026-8-06. : 2:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
[2026-8-06. : 2:37 am]
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
[2026-8-06. : 2:22 am]
Symmetry -- was it idra
[2026-8-06. : 1:52 am]
NudeRaider -- Oh_Man
Oh_Man shouted: and i went on to win the tournament, and a pair of steelseries headphones. i even reember how i won the final match - hallucinated a fck-tonne of units and my opponent thought i had way more than he did and GGed
classic
[2026-8-05. : 2:56 pm]
Oh_Man -- long story short - patience is a virtue!
Please log in to shout.


Members Online: lil-Inferno, Excalibur