(8)EPICA
May 20 2008, 9:18 am
By: Excalibur  

May 20 2008, 9:18 am Excalibur Post #1

The sword and the faith



Quote from the BWMN Thread:
Quote from Lancet
My first and probably last 8 player map designed for long "epic" drawn out battles over large distances where you may reach a control of 200 several times (if you survive). The island mains have, of course, the advantage that they do not have to worry about attacks by land. To compensate for this I placed a 32 mineral block in their in-main gas expo, let me know if you think if this is too much or too little. The rest of the islands have an 8 mineral block. Corner and central expos are double gas.

I incorporated elements and ideas from Falkoners Terrain Compilation from Staredit.net and Testbug's map "Endless fields.

Let me know (nicely)what you think and how I can improve the map, thanks.

Due to registration issues Lancet could not post this topic and he asked me to do it for him.

Map is available at: http://www.panschk.de/mappage/(8)EPICA(n).scm




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
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May 20 2008, 5:16 pm IskatuMesk Post #2

Lord of the Locker Room

The more epic 8 player maps I find the better!



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

May 20 2008, 7:41 pm Excalibur Post #3

The sword and the faith

Ill be posting a pack of them for mod night.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

May 21 2008, 1:36 am ClansAreForGays Post #4



This looks orgasmic, we must play this TONIGHT!




May 27 2008, 5:21 pm Daedalus Post #5



It looks great.

I've got one comment though, after a quick look.
I don't think the main bases are all equal in defence quality. Red and Orange only have a little high ground next to their expo which is especially bad for Terrans (STanks). Green and Purple have an enourmous large high ground field, though.
I would try to make the main bases' ground more equal with about the same amount of space and the same amount of high ground next to their expo's.



None.

Jun 2 2008, 8:00 pm Phobos Post #6

Are you sure about that?

The map was so fucking sexy that I eyaculated too soon the last mod night and I had to leave :(



this is signature

Jun 3 2008, 1:49 am Polaris Post #7



EPICA is indeed, epic :P

Was a lot of fun at mod night!



If anything cool is ever going on Skype me up under the name "blarghle"

Jun 17 2008, 4:21 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

Ehh, looks nice, but doesn't seem so great. Two players are stranded on islands, and they have mineral blocks in their nats. Now wtf? Also, player 4 and 3 could grab all expos without even trying. If they were allies, holy shit they would rape. Imbalanced, sorry to say. :|




Sep 3 2008, 2:44 pm TZPCafe Post #9



Nobody plays 8 player maps

As for the map, its quite bad and heres why
1. He used square terrain in a melee map, and thats okay. but you have made it obvious.
2. Having extended cliffs is just a nuisance ,
3. player locations are always random and he has set this map up like 1 team is going to be on 1 side and thats not going to happen. unless you have nub z who play this map like that zerg cutler map or w/e its called
4. its a 8 player map.



None.

Sep 3 2008, 6:22 pm Excalibur Post #10

The sword and the faith

This map isnt for 1v1. It is a special case created BY REQUEST for MM's mod night.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Sep 3 2008, 11:07 pm Symmetry Post #11

Dungeon Master

Quote from Excalibur
for MM's mod night.

Read: it's not designed to be balanced for StarCraft, or for decent melee players.



:voy: :jaff: :voy: :jaff:

Sep 4 2008, 6:53 pm Dem0n Post #12

ᕕ( ᐛ )ᕗ

Well then why the hell is this in the melee maps section of SEN? The only people that are going to be looking at this are melee map makers and melee players, so it's going to get any good feedback. :<_<:




Sep 4 2008, 8:55 pm StrikerX22 Post #13



Quote from name:Dem0nS1ayer
Well then why the hell is this in the melee maps section of SEN? The only people that are going to be looking at this are melee map makers and melee players, so it's going to get any good feedback. :<_<:
Because it's a melee map. And look at all the positive AND negative feedback it got. I'd say it worked out fine. Maybe others will want it as well.

Quote from name:Dem0nS1ayer
Ehh, looks nice, but doesn't seem so great. Two players are stranded on islands, and they have mineral blocks in their nats. Now wtf? Also, player 4 and 3 could grab all expos without even trying. If they were allies, holy shit they would rape. Imbalanced, sorry to say. :|

I'd assume the mineral block is to prevent a cheeky player from the mainland or opposing island from cc lifting over to it early on, or something silly like that. And I don't see how teal and purp are so overpowered.... it looks like there's plenty of wide ramps to access their plateau from There's no way they could block an assault everywhere at once... it's huge.

I also assume this map is to be played with 8 players only, probably. Teams would be fun (imagine one of each team in each corner) or ffa would be far enough from everyone else that you don't expect to be completely owned right off except by one other player. I'd say this is ideal for casual players. And I think the map is interesting, if not balanced. So it's good for fun, though tweaks are always good.

off-topic:
This map reminded me a bit of an old melee project I wanted to make... I wonder if anyone would be interested in taking it from me, as I don't know enough about imba issues... basically there'd be two versions... the map would be Islands in opposing corners, and a mainland like this one, and one version would have you start on the mainland, and one on the islands. Probably a 4 or 6 player map. If there's an obvious imba, pm me. Maybe I'd work on the idea a bit and make a thread on it, for others to consider making.



None.

Sep 4 2008, 10:44 pm Symmetry Post #14

Dungeon Master

Quote from name:Dem0nS1ayer
The only people that are going to be looking at this are melee map makers and melee players

Quote from IskatuMesk
The more epic 8 player maps I find the better!

Quote from Excalibur
Ill be posting a pack of them for mod night.

Quote from ClansAreForGays
This looks orgasmic, we must play this TONIGHT!

Quote from Phobos
The map was so fucking sexy that I eyaculated too soon the last mod night and I had to leave :(

Quote from Polaris
EPICA is indeed, epic :P

Was a lot of fun at mod night!

LOLWUT



:voy: :jaff: :voy: :jaff:

Oct 8 2008, 9:13 pm Devourer Post #15

Hello

WOW NICE TERRAIN! this one is awesome....
how long did you need to make this?



Please report errors in the Staredit.Network forum.

Oct 9 2008, 12:16 am Vi3t-X Post #16



Read the post. It wasn't made by Ex, and clearly, stop reviving topics.



None.

Dec 3 2012, 8:13 pm Veta Post #17



i made a quick edit of the temple ramp:
before:
after:

http://www.2shared.com/file/MfchQlj6/_8_EPICA_n_.html

Post has been edited 2 time(s), last time on Jun 26 2013, 8:29 am by Veta.



None.

Dec 3 2012, 8:50 pm Excalibur Post #18

The sword and the faith

I believe he meant for it to be that way.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 18 2012, 1:52 am ClansAreForGays Post #19



good ol epica




Jan 10 2013, 4:10 am Observer12425 Post #20



The middle looks a lot like Seton's Clutch from supcom, does it play anything like it?



None.

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[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
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