Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Removed Outpost
(2)Removed Outpost
Oct 3 2008, 3:36 am
By: metroid000  

Oct 3 2008, 3:36 am metroid000 Post #1



I'ma go ahead and post one more for now if that's cooooo.
Thanks in advance for any looks or response. (:

Attachments:
(2)Removed Outpost Preview.JPG
Hits: 15 Size: 138.19kb
(2)Removed Outpost.scm
Hits: 2 Size: 34.83kb



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Oct 3 2008, 3:37 am Excalibur Post #2

The sword and the faith

Too small, too tight. Rush, perhaps 4pool auto-wins, and if not, T will just wall-in and use tanks to control the whole map. Mains should only have 1 in-out and it should be through the nat.

Edit: Also your min formations and numbers are bad. Also gas issue.




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Oct 3 2008, 3:42 am ClansAreForGays Post #3



Looks fun for non-pro, and if players agreed to no 4 pool, and if terran doesn't abuse tanks on those ledges.




Oct 3 2008, 3:47 am metroid000 Post #4



Yeah I'm totally non-pro, so maybe that's why it seemed like a good idea. :P
I was concerned about the size and rush tactics, but it was too small to really do anything about it. XP
I fail! ):
Guess I'll consider the responses and avoid such mistakes in the future.



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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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