Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Invisible bunkers!!!
Invisible bunkers!!!
Sep 20 2008, 8:34 pm
By: WindowsXPTurion  

Sep 20 2008, 8:34 pm WindowsXPTurion Post #1



I am wondering how you make a bunker that when made, becomes invisible. Like in random bunker defense or mind control spawn defense.



None.

Sep 20 2008, 8:37 pm Ultraviolet Post #2

We do a little trolling

Make sure the player doesn't have vision to himself, then move the bunker away to some place he can't see. You'll have to have a computer or something giving vision over his area though, so he can see the stuff he is supposed to be working with. I think that's how you do it anyway.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Sep 20 2008, 8:43 pm Morphling Post #3



Here is my test map i made.

Post has been edited 1 time(s), last time on Sep 20 2008, 9:16 pm by Morphling.



None.

Sep 20 2008, 9:06 pm WindowsXPTurion Post #4



i tried ur test and it only works once after the first bunker, u cant make anymore.



None.

Sep 20 2008, 9:20 pm Morphling Post #5



Sorry I messed up. It's fixed now.

Attachments:
Bunker Test.scx
Hits: 3 Size: 40.12kb



None.

Sep 21 2008, 7:52 pm WindowsXPTurion Post #6



i saw it and I tried everything to figure out why u r able to stack the bunkers under the thing it wont work when i copy exactly what u did.



None.

Sep 21 2008, 8:03 pm Kaias Post #7



http://www.staredit.net/?p=tutorials&tut=79

"The concept of THIS One is that these Bunkers are loaded, disabled, and MOVED AWAY from the spot. Simple?
The problem is.. where the hell are the bunkers going to move to? well I don't know who figured this out (and whoever did should win a prize) but it seems that Perfectly Stacked Buildings is a place where you can trash the bulky bunkers. It seems that each stacked building still has their own "placement" or "entity" if you like. And in One trigger, you can replace that "entity" by a.. .. Oooh I daresay.. A disabled bunker =D"



None.

Sep 21 2008, 8:37 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

Whenever you remove a building, that space becomes buildable. Since you can stack buildings by preplacing them, you can move buildings onto stacked buildings for as many stacked buildings there are.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 21 2008, 11:33 pm WindowsXPTurion Post #9



thankyou to all that helped it works fine now



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
Please log in to shout.


Members Online: MobMob