Hero Data
Sep 1 2008, 4:24 am
By: StrikerX22
Pages: 1 2 3 >
 

Sep 1 2008, 4:24 am StrikerX22 Post #1



I haven't ever seen any wiki or thread on heroes in general... I was wondering if anyone had compiled a list of strange features of each hero, like Yggdrasill giving 30 supply, Raynor Vulture and BC as well as Fenix Dragoon/Hunter Killer having a faster fire rate, and Raynor vulture not starting with speed upgrade, etc. I recently heard here that Alan had a shorter ground range, which I hadn't even noticed before... I just would like to know what I might be missing out on. If I have to go out and test everything, I might eventually, but it'd be easier if someone already had a list, or had some things to add here.

If no list is found, then I'll start making one here, I guess, and anyone that wants to add what they know, or help experiment (like split up to one race or something), be my guest. If we do start making a list here, try to be pretty specific and thorough (attack rate and how much difference approx., movement rate, upgrades they don't start with, anything weird). Thanks ahead of time.



None.

Sep 1 2008, 5:27 am Brontopwned Post #2



Gui Montag - Larger
Aldaris - Larger
Raszagal - Larger
Hyperion - Cooldown 22
All Hero Ghosts - Range 6
Fenix (Dragoon) - Cooldown 22
Infested Kerrigan - Cooldown 15 (animation is longer than most, making actual attacks much slower than an equivalent marine or ultra)
Alan Schezar - Ground Range 5, Air Range normal (5/8 bw)
Raynor (Vulture) - Cooldown 22
Zeratul - Cooldown 22, slower than Dark Templar
Dark Templar (Hero) - slower than Dark Templar

Hunter Killer has the same attack speed as a Hydralisk.

I can get you the exact numbers of the sizes if you want, but they're all in DatEdit.

Something interesting you might not realize is that ultralisks have a range of .5 (1 in DatEdit), meaning they can attack across a zergling.

The extended units (mengsk, Dugalle, Aldaris, Raszagal) all use the same weapon as the base hero, so if Tassadar does 20 damage, Aldaris will too, and you can't change it.

I don't get unit walk speeds at all, or the real attack ranges of units, since they are both interconnected apparently, and units which use flingy.dat instead of iscript.bin typically have a shorter attack speed than other units. For example, Hero DTs are slower, have a top speed of 853, and use iscript.bin. Regular DTs are faster, have a top speed of 750, and also use iscript.bin.

Post has been edited 1 time(s), last time on Sep 1 2008, 5:36 am by Brontopwned.



None.

Sep 1 2008, 5:39 am Echo Post #3



Quote
All Hero Ghosts - Range 6
Uh Uh. Kerrigan ghost has shorter range than the rest.



None.

Sep 1 2008, 5:46 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Echo
Uh Uh. Kerrigan ghost has shorter range than the rest.
Kerri has a range of 6, as do both Durans, and Stukov. Regular Ghosts have the same range as tanks (7).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 1 2008, 3:50 pm ClansAreForGays Post #5



Quote from Brontopwned
Gui Montag - Larger
Aldaris - Larger
Raszagal - Larger
Hyperion - Cooldown 22
All Hero Ghosts - Range 6
Fenix (Dragoon) - Cooldown 22
Infested Kerrigan - Cooldown 15 (animation is longer than most, making actual attacks much slower than an equivalent marine or ultra)
Alan Schezar - Ground Range 5, Air Range normal (5/8 bw)
Raynor (Vulture) - Cooldown 22
Zeratul - Cooldown 22, slower than Dark Templar
Dark Templar (Hero) - slower than Dark Templar

Hunter Killer has the same attack speed as a Hydralisk.

I can get you the exact numbers of the sizes if you want, but they're all in DatEdit.

Something interesting you might not realize is that ultralisks have a range of .5 (1 in DatEdit), meaning they can attack across a zergling.

The extended units (mengsk, Dugalle, Aldaris, Raszagal) all use the same weapon as the base hero, so if Tassadar does 20 damage, Aldaris will too, and you can't change it.

I don't get unit walk speeds at all, or the real attack ranges of units, since they are both interconnected apparently, and units which use flingy.dat instead of iscript.bin typically have a shorter attack speed than other units. For example, Hero DTs are slower, have a top speed of 853, and use iscript.bin. Regular DTs are faster, have a top speed of 750, and also use iscript.bin.
Um what do you mean by larger? And your stats don't mean much when you don't give the accompanying regular unit stats to compare to.




Sep 1 2008, 4:10 pm Psionic_Storm Post #6



Quote from ClansAreForGays
Um what do you mean by larger? And your stats don't mean much when you don't give the accompanying regular unit stats to compare to.

Wherever he said 'cooldown: 22', the regular unit's cooldown is 30.
By 'larger', he probably meant the space the unit covers (at least it is not the unit size that affects different damage types). Anyways, if that is what he meant, he did not mention that Unclean One is also larger than a normal Defiler.

Scout heroes do not start with speed upgrade either.

Also, computers never cast the following abilities on heroes: Yamato Gun, Spawn Broodlings, Mind Control.

Post has been edited 2 time(s), last time on Sep 1 2008, 5:48 pm by Psionic_Storm. Reason: false information



None.

Sep 1 2008, 5:11 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

I'm pretty sure mojo and artanis start with the speed upgrade.

Unclean One is larger too, forgot about him.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 1 2008, 5:29 pm Psionic_Storm Post #8



Quote from rockz
I'm pretty sure mojo and artanis start with the speed upgrade.

Woops, i just checked, you are right. For some reason i remembered that they don't start with it.

Sorry. :(



None.

Sep 1 2008, 5:39 pm Falkoner Post #9



Mappers seriously need to learn how to use DatEdit..



None.

Sep 1 2008, 5:40 pm Vi3t-X Post #10



Ultralisks being able to hit over zerglings is perfectly reasonable. Those tusks are huge...



None.

Sep 1 2008, 5:45 pm Psionic_Storm Post #11



Quote from Vi3t-X
Ultralisks being able to hit over zerglings is perfectly reasonable. Those tusks are huge...

Not only that, in installation terrain they can even hit up from substructure to floor or the other way round (see in bw terran campaign level 7). :)

And even more, i saw zerglings and infested terrans do it too. :D



None.

Sep 1 2008, 5:49 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

Infested terrans can't automatically go off that far away. Their splash damage can, however, and you can simply tell an IT to attack a place and it will blow up.

As for ultras being able to hit over zerglings, I just said something because they are peculiar as they are the only units to have a range of .5.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 1 2008, 6:03 pm ClansAreForGays Post #13



You're saying that Gui Montag's Armor type is Large, so it would be hurt 100% by explosive?!




Sep 1 2008, 6:44 pm rockz Post #14

ᴄʜᴇᴇsᴇ ɪᴛ!

Larger means that his dimensions are larger. He's significantly taller than the regular firebat. His unit size is still small.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 1 2008, 6:48 pm Psionic_Storm Post #15



Quote from ClansAreForGays
You're saying that Gui Montag's Armor type is Large, so it would be hurt 100% by explosive?!

No, this is what he is saying:



(the left one is Firebat, the right one is Gui Montag)



None.

Sep 1 2008, 7:04 pm NudeRaider Post #16

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
Mappers seriously need to learn how to use DatEdit..
I never used it. I know most of the things from gaming experience




Sep 1 2008, 7:19 pm ClansAreForGays Post #17



I think we should make a "things you probably didn't know" wiki or sticky.




Sep 1 2008, 7:25 pm Biophysicist Post #18



This is really obvious, but noobs (using to mean new people, not as an insult) might not know that Guardian Aspect, Devourer Aspect, Lurker Aspect, Archon Warp, Dark Archon Merge, and Nuclear Strike can't be used by heroes.



None.

Sep 1 2008, 7:32 pm Echo Post #19



Everyone already knows that. Even pubbies.....



None.

Sep 1 2008, 7:45 pm Vi3t-X Post #20



I noticed how PsiStorm's comparison pictures weren't "even", the firebat picture has a small black lining covering the top and right sides.

And for those dull of sight, some heroes have different wireframes, weither it be a little buckle, a bolt or some sort of tag, its different.



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