Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Multiple Flags spawn when i only want one
Multiple Flags spawn when i only want one
Aug 26 2008, 3:06 am
By: Trevo4311  

Aug 26 2008, 3:06 am Trevo4311 Post #1



I don't get why but everytime Someone kills a mouse and a flag is suppose to appear it makes like 50 flags appear

Code
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
    Command("Current Player", "Protoss Probe", Exactly, 0);
    Elapsed Time(At least, 15);

Actions:
    Wait(1);
    Kill Unit("Current Player", "Buildings");
    Comment("Jail");
    Kill Unit("Current Player", "Men");
    Preserve Trigger();
    Create Unit("Current Player", "Flag", 1, "Jail");


that is my trigger is there something wrong with it?



None.

Aug 26 2008, 3:10 am Morphling Post #2



Put Commands atmost 0 flag in the conditions. The reason it runs constantly is because you never stop it.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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