Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spawn a Unit next to a probe
Spawn a Unit next to a probe
Aug 24 2008, 9:50 pm
By: Trevo4311  

Aug 24 2008, 9:50 pm Trevo4311 Post #1



OK, So i was wondering how you make it so when a unit is created, it is created next to something like a probe. Like in most cat and mouse games. Also i was wondering how I can disable buildings, i know how to disable upgrades, but not buildings.

BTW, I tired searching for the first problem, and I didn't find anything. I haven't searched for the 2nd one yet but I'm going to right now.

If you have paypal I'll give a dollar (:O) to the first peron that helps me figure it out=]

Post has been edited 1 time(s), last time on Aug 24 2008, 9:57 pm by Trevo4311.



None.

Aug 24 2008, 9:53 pm Ultraviolet Post #2

We do a little trolling

Always center a location on the probe. Then create units at that location.

To disable buildings (if you're using SCM Draft 2) uncheck the box that says buildable by default or something like that.

$1 please@NerdyTerdy__@hotmail.com :P




My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Aug 24 2008, 9:57 pm Trevo4311 Post #3



Quote from name:NerdyTerdy
Always center a location on the probe. Then create units at that location.

To disable buildings (if you're using SCM Draft 2) uncheck the box that says buildable by default or something like that.

$1 please@NerdyTerdy__@hotmail.com :P

Wait how do i center the location on a probe? What trigger would I use?



None.

Aug 24 2008, 9:58 pm Morphling Post #4



Its in the actions. Its called Move Location.



None.

Aug 24 2008, 10:04 pm Trevo4311 Post #5



OK I found it. Thanks for helping!



None.

Aug 24 2008, 10:05 pm Ultraviolet Post #6

We do a little trolling

Hey wow, you actually sent it. I'll always remember you as a man of your word :] Good luck with your map, if you need anymore advice you can have it for free. I was just joking about you sending the money actually :P



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
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