ArchonMelding
Jun 17 2008, 3:16 am
By: Kaias  

Jun 17 2008, 3:16 am Kaias Post #1



I'd hate to make a new topic about it but I'd like to know if there is any way to force a computer, or if possible, unlikely, a human into melding Templars.

Essentially, I'd like to use an unfinished archon for my purposes.



None.

Jun 17 2008, 3:25 am Nukes_are_nice Post #2



You can actually place a an unfinished arcon in Starfroge, I think it's called Arcon energy, but im not sure if it's a sprite. The other way is to place an arcon then a scarab for player 15, it will make the arcon freeze as an unfinished arcon. But it will also makes the later units 2x faster. You can also constantly remove and spawn a new arcon with hyperz. But once again, it won't be really usefull depending on the map you are making.



None.

Jun 17 2008, 3:56 am Brontobyte Post #3



Well its simple to do for a human player. Just simply place the two Protoss High Templars in the viewing screen of the player(s) and place a message on there screen saying " Please meld your two Protoss High Templars into a Protoss Archon to continue ". Then just "freeze" all of the triggers that follow the game, unless the players all make an Archon. :D This may or may not be the route you want to take because it can take up time. If you also want to use a count down timer to ward of players who are not paying attention you could also do that. Just remove the Protoss High Templars that are not melded by the time the count down timer has expired.



None.

Jun 17 2008, 3:58 am Falkoner Post #4



In other words, no, there is no perfect method to do what you want.



None.

Jun 17 2008, 4:26 am Kaias Post #5



Right then, thanks for the help. I'll just work around it.



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