Staredit Network > Forums > SC1 Terrain > Topic: New Jungle Blend
New Jungle Blend
Jan 23 2008, 11:03 am
By: Falkoner
Pages: < 1 2 3
 

May 29 2008, 2:58 am Falkoner Post #41



That one looks nice, but it reminds me of backwards ramps from cliffs where it's just grass, and it seems to blend in, I want my ramps to shine :P



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May 29 2008, 3:14 am A_of-s_t Post #42

aka idmontie

I like all my terrain to flow and blend in with everything else -- so it suits my map Im making for my mod. :P



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Jun 8 2008, 8:26 am ATG Post #43



Quote from Zergblender

Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.
Well it looks awesome!

Quote from SiN
Heres a new bridge to high dirt blend. It has a few height problems and needs work, but i think its pretty good.

I agree.I like it a lot

Quote from stickynote
I made one for the ladder, and it also uses the bridge to high dirt.
Yeah keep up the nice blends!

Quote from A_of-s_t
Here's a ramp idea I made:



I think it looks fine ingame, but this can only be used at corners.
Nice. Too bad it's on the corners only!






Falkoner, you made a very nice blend.I think I know what's your next blend (on Jungle Terrain), but I'm not telling anyone :stfu:



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Jun 8 2008, 3:44 pm Falkoner Post #44



??? I have no plans for jungle blends... I think?



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Jun 8 2008, 7:44 pm MNeox Post #45



Sure you do! blend water to grass!



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Jun 8 2008, 10:05 pm Falkoner Post #46



No wai!



:omfg:



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Jun 8 2008, 10:49 pm MNeox Post #47



could of added the pylon sprites :P



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Jun 8 2008, 11:41 pm stickynote Post #48



The pylon sprites will uglify it. They have all the edges... uhgg... That looks fine on its own. This sounds kind of like a noob question, but can you walk on top of the floor/missile traps?



None.

Jun 9 2008, 12:13 am Falkoner Post #49



Yes, of course you can, they're great because of that, you can place them in Installation so they are invisible until activated.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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