Staredit Network > Forums > SC1 Terrain > Topic: New Jungle Blend
New Jungle Blend
Jan 23 2008, 11:03 am
By: Falkoner
Pages: < 1 2 3 >
 

Mar 9 2008, 1:57 am Falkoner Post #21



I actually have that blend in Movie Contest right now :P That's where I found it.



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Mar 20 2008, 9:09 pm Zergblender Post #22




Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.



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Mar 20 2008, 10:31 pm stickynote Post #23



That looks cool.



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Mar 21 2008, 12:23 am payne Post #24

:payne:

That's some sexy shit! :D



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Mar 21 2008, 7:07 am Paravin. Post #25



I wish I could map like that..



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Mar 21 2008, 7:17 am MNeox Post #26



Quote from Zergblender

Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.

You try using parts of the bridge for the sides that are attached with water?
well maybe you had but then again I'm just double checking. :]



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Mar 22 2008, 1:11 pm Zergblender Post #27



Quote from MNeox
You try using parts of the bridge for the sides that are attached with water?
well maybe you had but then again I'm just double checking. :]
I did, and it worked fine, however, my goal was to come up with a new temple blend, not bridge.



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Mar 22 2008, 6:08 pm stickynote Post #28



I doubt you'd be able to fix that sharp edge, but it isn't supposed to be natural anyway.



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Mar 23 2008, 12:08 am Falkoner Post #29



I think temple to water would be great, but it has already been done, so if he's looking for a new blend, he's on the right path, maybe use some bridge tiles to make it look better, I'd like to see it if you fix it.



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Apr 16 2008, 11:36 pm Number08 Post #30



whoa nice blend man love the grass-->temple



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Apr 17 2008, 12:19 am Falkoner Post #31



Reviving old topics ftw! :P Isn't this like the third time this has been revived?



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May 25 2008, 3:11 am MNeox Post #32



Quote from Falkoner
Reviving old topics ftw! :P Isn't this like the third time this has been revived?

Now it's the 4th time ^^.
We needths more blends like this!



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May 26 2008, 4:03 am SiN Post #33



Heres a new bridge to high dirt blend. It has a few height problems and needs work, but i think its pretty good.





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May 26 2008, 5:45 am A_of-s_t Post #34

aka idmontie

Wow, I really like that. :D



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May 26 2008, 5:42 pm stickynote Post #35



That does look nice.
I made one for the ladder, and it also uses the bridge to high dirt.




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May 26 2008, 6:51 pm MNeox Post #36



Quote from stickynote
That does look nice.
I made one for the ladder, and it also uses the bridge to high dirt.

but your bridge connects high to low dirt :[



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May 26 2008, 11:41 pm stickynote Post #37



Well, it was supposed to, but I can change that.



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May 28 2008, 10:35 pm A_of-s_t Post #38

aka idmontie

Here's a ramp idea I made:



I think it looks fine ingame, but this can only be used at corners.



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May 28 2008, 10:55 pm stickynote Post #39



That looks like it is at an appropriate height for the low temple, and it doesn't look as bad as all the other spriteless attempts, and better than some with sprites.



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May 28 2008, 11:42 pm A_of-s_t Post #40

aka idmontie

Im pretty sure I can make this so it can go on the sides instead of a corner. I'll try it tonight when Im making my mod maps.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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