Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Crescent Dyne RPG?!
Crescent Dyne RPG?!
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May 17 2008, 2:21 pm
By: payne
Pages: < 1 « 2 3 4 5 6 >
 

May 20 2008, 10:09 pm Vi3t-X Post #61



But CD was already epic. Lethal told me himself!



None.

May 20 2008, 10:11 pm payne Post #62

:payne:

Epic in which sense?



None.

May 20 2008, 10:27 pm A_of-s_t Post #63

aka idmontie

He forgot the word "phail" after the word "epic."



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May 20 2008, 10:34 pm payne Post #64

:payne:

Still, the systems they were gonna use/were using were AWESOME!



None.

May 20 2008, 10:43 pm Vi3t-X Post #65



Correction.

Crescent Dyne was already epicly phantastic. :bleh:



None.

May 20 2008, 11:06 pm Demented Shaman Post #66



Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Quote from Vi3t-X
Correction.

Crescent Dyne was already epicly phantastic. :bleh:
Sure... in a 13 year old's imagination. :rolleyes:



None.

May 20 2008, 11:18 pm Vi3t-X Post #67



Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Quote from Vi3t-X
Correction. Crescent Dyne was already epicly phantastic. :bleh:
Sure... in a 13 year old's imagination. :rolleyes:
Correction. A 12 year old's reality. :bleh:



None.

May 21 2008, 2:11 am A_of-s_t Post #68

aka idmontie

Quote from payne
Still, the systems they were gonna use/were using were AWESOME!

Quote from Vi3t-X
Correction.

Crescent Dyne was already epicly phantastic. :bleh:

Get over it. Anyone can make a map like that. Hell, I bet if I actually made a map, it would be 10x as good as this vaporware.



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May 21 2008, 2:48 am Vi3t-X Post #69



You will never stop my anguish for the map. :-_-:
Luckilly for Espeon, we can use Psyhic to change people's minds and levitate them to bad places! ^^



None.

May 21 2008, 3:16 am A_of-s_t Post #70

aka idmontie

Quote from Vi3t-X
You will never stop my anguish for the map. :-_-:
Luckilly for Espeon, we can use Psyhic to change people's minds and levitate them to bad places! ^^
Because truely, a person can be changed by pokemon.

Just to show that I am not a poor sport, I am currently developing a program to break down a map and search for errors.



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May 21 2008, 3:17 am The Starport Post #71



The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.



None.

May 21 2008, 4:03 am A_of-s_t Post #72

aka idmontie

I never understood how this was supposed to be epically revolutionary. Its just an RPG using STARCRAFT. If they were really doing something good, then they would have coded a game themselves.



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May 21 2008, 5:44 am LoveLess Post #73

Let me show you how to hump without making love.

Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Wrong... The systems were made as seperate maps due to the corrupted string that Lethal required to be fixed.



None.

May 21 2008, 5:49 am Demented Shaman Post #74



Quote from LoveLess
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Wrong... The systems were made as seperate maps due to the corrupted string that Lethal required to be fixed.
Only a small amount of them were made and by now they're at least a year old. They're not as amazing as the hype claimed them to be anyway.



None.

May 21 2008, 6:34 pm Vi3t-X Post #75



Quote from name:devilesk
Quote from LoveLess
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Wrong... The systems were made as seperate maps due to the corrupted string that Lethal required to be fixed.
Only a small amount of them were made and by now they're at least a year old. They're not as amazing as the hype claimed them to be anyway.
QUOTE BRAKE!!!

On Topic: Jealous Now Are We?



None.

May 21 2008, 7:32 pm Demented Shaman Post #76



Quote from Vi3t-X
Quote from name:devilesk
Quote from LoveLess
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Wrong... The systems were made as seperate maps due to the corrupted string that Lethal required to be fixed.
Only a small amount of them were made and by now they're at least a year old. They're not as amazing as the hype claimed them to be anyway.
QUOTE BRAKE!!!

On Topic: Jealous Now Are We?
Yea, I'm jealous I can't make deceive the community as well and create such hype over a bunch of nothing.



None.

May 21 2008, 7:47 pm Vi3t-X Post #77



Quote from name:devilesk
Quote from Vi3t-X
Quote from name:devilesk
Quote from LoveLess
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Wrong... The systems were made as seperate maps due to the corrupted string that Lethal required to be fixed.
Only a small amount of them were made and by now they're at least a year old. They're not as amazing as the hype claimed them to be anyway.
QUOTE BRAKE!!! On Topic: Jealous Now Are We?
Yea, I'm jealous I can't make deceive the community as well and create such hype over a bunch of nothing.

Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.

NO. :-(



None.

May 21 2008, 7:52 pm Demented Shaman Post #78



Quote from Vi3t-X
Quote from name:devilesk
Quote from Vi3t-X
Quote from name:devilesk
Quote from LoveLess
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Wrong... The systems were made as seperate maps due to the corrupted string that Lethal required to be fixed.
Only a small amount of them were made and by now they're at least a year old. They're not as amazing as the hype claimed them to be anyway.
QUOTE BRAKE!!! On Topic: Jealous Now Are We?
Yea, I'm jealous I can't make deceive the community as well and create such hype over a bunch of nothing.
Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.
NO. :-(
No what? Posting Tux's post isn't a refutation of what I'm saying at all.
Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.
Tux is talking about purpose. What I was saying was, sure I'm jealous I'm not able to achieve their "purpose", the deception of the community with hype over terrain and nonexistent concepts.



None.

May 22 2008, 2:18 am A_of-s_t Post #79

aka idmontie

Just to show that I am not all talk, here is what I am currently working on:

StarCraft Map Parser


It will break up a map and check for common errors. It will then allow for certain parts of a map to be recompiled and saved. (Yes, I realize there is a program out there like this, but I want this to be able to fix stupid user caused errors)



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May 22 2008, 3:25 am payne Post #80

:payne:

Nice! Thank you for working on this! :D



None.

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