Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Vision reaction time?
Vision reaction time?
May 8 2008, 5:40 am
By: Rantent  

May 8 2008, 5:40 am Rantent Post #1



How long does it take for a shared vision ai script to take effect for viewing cloaked units? I know it can vary, but does anyone know the longest time amount?



None.

May 8 2008, 8:51 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I think nobody KNOWS it but from my experience never more than 5 game seconds.




May 8 2008, 8:35 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

I know you lose vision every 4 seconds. It could be that way for shared vis too.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 8 2008, 8:38 pm Brontobyte Post #4



Hypers and Game Speed would change the speed of vision right?



None.

May 8 2008, 8:45 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Not hypers, but game speed certainly would. Hypers would only affect how fast the trigger actually runs.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 8 2008, 11:03 pm Falkoner Post #6



Hmm. I've had vision update just by creating and removing a unit in a spot, inside the same trigger, so often times it is instant.



None.

May 8 2008, 11:06 pm stickynote Post #7



Creating and removing a unit makes the shared vision thing happen faster?



None.

May 8 2008, 11:10 pm Falkoner Post #8



I don't think so, but perhaps. In my map I constantly give a unit to the player, then immediately give it back, in the same trigger, and they receive constant vision to the spot.



None.

May 9 2008, 3:40 am DT_Battlekruser Post #9



If it isn't compiled every update, a new vision map would be compiled on a regular basis, irrespective of events on the map. Testing could probably reveal the number of updates between compiles, and then it just depends on when your vision action executes as to how long you have to wait.



None.

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