Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Changing HT Stats
Changing HT Stats
Mar 21 2008, 3:24 am
By: woland  

Mar 21 2008, 3:24 am woland Post #1



is there a way to do this? Thx in advance.

Post has been edited 2 time(s), last time on Mar 29 2008, 12:40 am by woland.



None.

Mar 21 2008, 4:19 am EzDay281 Post #2



Without modding, there's not much you can do.
Giving a player a level of 1 or higher for Upgrade 60 will increase Psi Storm's damage by 1 for every hit per upgrade, but note that this upgrade will also effect the defense of almost, or perhaps entirely, every unit which does not normally have an armor upgrade, and will increase the damage of a large number of otherwise unchangable attacks.



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Mar 21 2008, 9:54 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

That's not entirely correct, EzDay.

You can change the last of the other -> unused upgrades to make the storm stronger.
It affects other things too, most significantly the base armor of buildings (not all afaik). Many units (like workers) will show upgrade damage, but their damage increase per upgrade is 0 so there's no change.
The storm has a damage increase per upgrade of 8 with a base damage of 112:
0 upgrades: 112 damage
30 upgrades: 352 damage




Mar 28 2008, 11:16 pm woland Post #4



Quote from EzDay281
Without modding, there's not much you can do.
Giving a player a level of 1 or higher for Upgrade 60 will increase Psi Storm's damage by 1 for every hit per upgrade, but note that this upgrade will also effect the defense of almost, or perhaps entirely, every unit which does not normally have an armor upgrade, and will increase the damage of a large number of otherwise unchangable attacks.

Whats "Upgrade 60"



None.

Mar 28 2008, 11:19 pm woland Post #5



Quote from NudeRaider
That's not entirely correct, EzDay.

You can change the last of the other -> unused upgrades to make the storm stronger.
It affects other things too, most significantly the base armor of buildings (not all afaik). Many units (like workers) will show upgrade damage, but their damage increase per upgrade is 0 so there's no change.
The storm has a damage increase per upgrade of 8 with a base damage of 112:
0 upgrades: 112 damage
30 upgrades: 352 damage

So the last one of the other upgrades will change psi's storm damage and affect armor for most buildings but how about units? Moreover, does the armor increase also affects non-protoss buildings? Thx in advance

Post has been edited 1 time(s), last time on Mar 28 2008, 11:32 pm by woland.



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Mar 28 2008, 11:20 pm Falkoner Post #6



Check the Unused Upgrades for more info.



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Mar 29 2008, 12:25 am EzDay281 Post #7



Quote
That's not entirely correct, EzDay.
Um. How so?
In fact, I'd have to say yours is less accurate; workers actualy do have a default damage upgrade of 1. ;P
I just added Upgrade 60 to my StarForge's data file, set it to 1, and it did indeed increase the damage of my Sunken Colonies, Spore Colonies, Photon Cannons, Missile Turrets, SCVs, Probes, Drones, and Spider Mines ( I did specify 'large number,' not 'most,' and 'attacks,' not 'spells;' depending on interpretation, almost all weapons which canNOT be upgraded are in the latter group ) .

edit:
"Whats "Upgrade 60""
Should've mentioned this before edit in this post anyways, but...
I had forgotten that the newest StarForge ( unless it's been updated since the one I have ) doesn't include the unused Upgrades in it, for some reason.
If you want, I can get you the, erm, "fixed" version of the upgrade data file. xP

Post has been edited 1 time(s), last time on Mar 29 2008, 12:30 am by EzDay281.



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Mar 29 2008, 1:03 am DT_Battlekruser Post #8



Quote
had forgotten that the newest StarForge ( unless it's been updated since the one I have ) doesn't include the unused Upgrades in it

Newest what? Starforge hasn't been updated in forever and my version has unused upgrades in the "Unused" folder in the Upgrades menu.



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Mar 29 2008, 1:25 am EzDay281 Post #9



It has been updated at all, in its history, and since any version is necessarily very-old, mine could be so very-old that it's not the newest. =P Whatever the case is, it[mine] didn't have them.



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Mar 29 2008, 8:31 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from woland
Whats "Upgrade 60"
He's talking about the same upgrade as I did. It seems to have different names in different editors.

Quote from woland
So the last one of the other upgrades will change psi's storm damage and affect armor for most buildings but how about units? Moreover, does the armor increase also affects non-protoss buildings? Thx in advance
It increases non-protoss buildings' armor too. I haven't found another unit yet that gets its actual stats changed.
EzDay and the tutorial say that workers', or defense buildings' damage gets increased. I CANNOT confirm this - maybe it has changed in some patch. I use it in a map and their actual damage is untouched although it shows 30 upgrades. That is because the upgrade damage is 0. In the editor you can only change the base damage.

Quote from EzDay281
Quote
That's not entirely correct, EzDay.
Um. How so? ( I did specify 'large number,' not 'most,' and 'attacks,' not 'spells;' depending on interpretation, almost all weapons which canNOT be upgraded are in the latter group )
I just skimmed what you wrote and thought you mean storm increases 1 damage per upgrade. At least it was unclear because many people don't know storm is divided into 8 hits (14 damage each).
Quote from EzDay281
In fact, I'd have to say yours is less accurate; workers actualy do have a default damage upgrade of 1. ;P
I just added Upgrade 60 to my StarForge's data file, set it to 1, and it did indeed increase the damage of my Sunken Colonies, Spore Colonies, Photon Cannons, Missile Turrets, SCVs, Probes, Drones, and Spider Mines .
That is wrong, or not always correct. Go up a few lines to my answer to woland's 2nd question or check the attached map to see why/verify.

EDIT: If you use my map to check it, you have to place one of said units for the P1-6 (humans) and keep in mind that I removed the upgrade for the comps.

Post has been edited 1 time(s), last time on Mar 29 2008, 12:01 pm by NudeRaider.




Mar 29 2008, 11:39 am Kenoli Post #11



By default Probes, Drones, Sunken Colonies, Spore Colonies, Photon Cannons, Missile Turrets, Spider Mines, Infested Terran, and Scourge all have a bonus damage of 0. SCVs have a bonus damage of 1.

It hardly matters though, since you can change them to whatever you want.

PS.

Pew pew pew

Post has been edited 1 time(s), last time on Mar 29 2008, 11:49 am by Kenoli.



None.

Mar 29 2008, 11:40 am candle12345 Post #12



SCVs really are overpowered, first +20 hp, now they get automatic bonus damage?
MAAADNEEES

I spose they don't regen, but still.



None.

Mar 29 2008, 12:07 pm NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from NudeRaider
I haven't found another unit yet that gets its actual stats changed.
EzDay and the tutorial say that workers', or defense buildings' damage gets increased. I CANNOT confirm this - maybe it has changed in some patch. I use it in a map and their actual damage is untouched although it shows 30 upgrades. That is because the upgrade damage is 0. In the editor you can only change the base damage.
Oh jeeez... I guess I wasn't thorough in my testings, yeah I manually set the upgrade damage to 0 of all those units, so their actual damage didn't change. :unsure:

Post has been edited 1 time(s), last time on Mar 29 2008, 6:18 pm by NudeRaider.




Mar 29 2008, 5:54 pm fritfrat Post #14



The main thing that upgrade 60 effects that you really can't control is building and critter armor. It is a very viable option in most maps to use it.



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