Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: String Corruption?
String Corruption?
Mar 14 2008, 10:33 pm
By: Cardanis  

Mar 14 2008, 10:33 pm Cardanis Post #1



Im using SCMDraft on a fairly extensive map, and I added a few triggers with display text messages, and now whenever I go to close the triggers box, half of the triggers with display messages pop up saying corrupted string, REPORT THIS. Not only do I not know what could come of this, its also very frustrating. Anybody have any clue as to why this happens and how to remedy it?



None.

Mar 14 2008, 10:50 pm Falkoner Post #2



Send me teh map plz :P



None.

Mar 14 2008, 11:09 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Obviously ScmDraft's trigger recycling system, screwed up. This happens occasionally. You should go back to an older version and try again. ScmD's backup database is very detailed, so there won't be much to redo once you found the last working version. It's in the advanced menu.

And don't forget not to go over 1024 strings. Remove comments if you need more strings.
You could also use the standard names for death counters/switches or when the map is (nearly) finished even location names. But I think you'll have to name them all the same to conserve strings.




Mar 14 2008, 11:11 pm Falkoner Post #4



Going over 1024 strings isn't a problem, as long as it doesn't hit the character limit. Also, did you use the string editor, or use another editor to edit the map at any point?



None.

Mar 14 2008, 11:16 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

We had a topic discussing string limit on maplantis.
Some people say there ARE problems when over 1024 strings.
I don't think they made that up since a friend of mine told me that his strings screwed up too when over 1024.
Thoug others said you could go over 1024, there was not any clear solution how it would be safe to use more.
Do you know how that can SAFELY be done, Falk?




Mar 15 2008, 1:32 am Falkoner Post #6



Use SCM Draft only, and compress using Uberation 3 or OS Map 2, that's how.



None.

Mar 15 2008, 10:54 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

hm, ok thx




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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