
Just a glitch in the Matrix
UPDATE - 30 Sep 2024
Mission 2: "Superunknown"
- The player now starts with a Control Tower attached to the Starport.
- Martens' Science Facility is now identified as Martens' Lab.
- The available minerals have been rebalanced.
- Improved pathfinding.
- Small changes to the map.
My only fear is to run out of beer.

Just a glitch in the Matrix
UPDATE - 27 MAR 2026 (Final update)
Mission 1:
- The transmissions sent by Ulrezaj during the final custscene now work properly. Previosuly, the transmissions did not show any colored circle around Ulrezaj when he talked: this was due to Player 6 being set as "defeated" shortly before the final cutscene.
Mission 6:
- Fixed the incorrect designation of a special Overlord.
- Nydus Parasites (Broodlings) now have 25 HPs instead of 30.
- A choke point in the southern part of the map is now less tricky to navigate.
- Edmund Duke and all Siege Tanks remain invincible during the final cutscene, even if they are switched between normal and siege mode.
Post has been edited 1 time(s), last time on Apr 11 2026, 2:18 pm by Andrea Rosa.
My only fear is to run out of beer.
Bug report for Mission 3: Event Horizon
When unloading on the beacon the units just die but I don't get the victory screen....

This was after a save/load though, not sure if triggers got screwed
None.

Just a glitch in the Matrix
Bug report for Mission 3: Event Horizon
When unloading on the beacon the units just die but I don't get the victory screen....
You misread the objective: you don't have to unload the units on the beacon, you need to bring a Dropship carrying (i.e. containing) those units to the beacon. A single Dropship of course (not 2 or 3 like in your screenshot), and the units must remain inside of it.
Post has been edited 1 time(s), last time on Apr 27 2026, 4:07 pm by Andrea Rosa.
My only fear is to run out of beer.
Bug report for Mission 3: Event Horizon
When unloading on the beacon the units just die but I don't get the victory screen....
You misread the objective: you don't have to unload the units on the beacon, you need to bring a Dropship carrying (i.e. containing) those units to the beacon. A single Dropship of course (not 2 or 3 like in your screenshot), and the units must remain inside of it.
I had a dropship hovering over the beacon with 6 marines 2 ghosts in it for a minute... didn't work, so I brought in 2 more dropships with 6 marines and 2 ghosts in them and it still didn't work.
So I thought "oh I misread it" and began the unload
None.

Just a glitch in the Matrix
I think your Dropship wasn't loaded properly. Try it again, it will work.

If you are in doubt, check the various longplays on YouTube.
My only fear is to run out of beer.
second mission briefing has quite a few grammar mistakes
also, it was too hard for me. Not surprising though, I think this is the first time you did a terran player vs protoss AI mission. I am extremely bad at defeating protoss as terrans and usually skip missions like that.
None.

Just a glitch in the Matrix
second mission briefing has quite a few grammar mistakes
Perchance. A tangible proof that online grammar checkers are not entirely reliable.
also, it was too hard for me. [...] I am extremely bad at defeating protoss as terrans and usually skip missions like that.
My advice to you, as a friend, is to skip missions 3, 4, 5 and 6, and just live a happy life. It's not too late to save your sanity and your soul.
My only fear is to run out of beer.