Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: UnitID in briefings in SCMdraft2?
UnitID in briefings in SCMdraft2?
Jul 17 2019, 7:18 am
By: Tamamo-no-Bae  

Jul 17 2019, 7:18 am Tamamo-no-Bae Post #1



According to this thread: http://www.staredit.net/topic/9746/ it's possible to use the Merc biker portrait and unused flags, however I haven't been able to do so.
No matter how I input it, the trigger editor refuses to compile.

Here's what I've tried:
Code
Briefing("Player 1", "Player 2", "Player 3", "Player 4", "Player 5", "Player 6", "Player 7", "Player 8", "Player 9", "Player 10", "Player 11", "Player 12", "unknown/unused", "Current Player", "Foes", "Allies", "Neutral players", "All players", "Force 1", "Force 2", "Force 3", "Force 4", "unknown/unused (22)", "unknown/unused (23)", "unknown/unused (24)", "unknown/unused (25)", "Non Allied Victory Players"){
    Show Portrait("ID:6541", 0);
    Mission Objectives("\x010Explore the Unused units, sounds and other content and have fun.\x010");
    Wait(500000);
}

//-----------------------------------------------------------------//


How do I fix this?



None.

Jul 21 2019, 8:25 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

stab in the dark: too many trigger owners? Try using only "All Players"

another stab: Don't use the text triggers (where you need to compile) but create it using classic briefing editor.




Jul 21 2019, 9:05 pm Suicidal Insanity Post #3

I see you !

You are using the wrong syntax for numbers in text trigedit, try this: Show Portrait("Int:6541", 0);




Jul 24 2019, 4:44 am DaMnUFo0 Post #4



So how would the merc portrait look like in Remastered?
I guess it wouldn't look different.




Jul 25 2019, 10:58 am Tamamo-no-Bae Post #5



Alright so good and bad news.

The good news is, Suicidal Insanity's tip worked, I had no idea how to enter the syntax as I couldn't find documentation for it.
But it seems that every value above the normal just has a marine portrait from what I could see.



None.

Jul 26 2019, 2:47 pm Suicidal Insanity Post #6

I see you !

I'm fairly sure that the SC:R team fixed / blocked every buffer overflow they could find. They basically had to - knowingly leaving security vulnerabilities in the code is a no-go.




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[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[09:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[08:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[08:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[06:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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