Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: UnitID in briefings in SCMdraft2?
UnitID in briefings in SCMdraft2?
Jul 17 2019, 7:18 am
By: Tamamo-no-Bae  

Jul 17 2019, 7:18 am Tamamo-no-Bae Post #1



According to this thread: http://www.staredit.net/topic/9746/ it's possible to use the Merc biker portrait and unused flags, however I haven't been able to do so.
No matter how I input it, the trigger editor refuses to compile.

Here's what I've tried:
Code
Briefing("Player 1", "Player 2", "Player 3", "Player 4", "Player 5", "Player 6", "Player 7", "Player 8", "Player 9", "Player 10", "Player 11", "Player 12", "unknown/unused", "Current Player", "Foes", "Allies", "Neutral players", "All players", "Force 1", "Force 2", "Force 3", "Force 4", "unknown/unused (22)", "unknown/unused (23)", "unknown/unused (24)", "unknown/unused (25)", "Non Allied Victory Players"){
    Show Portrait("ID:6541", 0);
    Mission Objectives("\x010Explore the Unused units, sounds and other content and have fun.\x010");
    Wait(500000);
}

//-----------------------------------------------------------------//


How do I fix this?



None.

Jul 21 2019, 8:25 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

stab in the dark: too many trigger owners? Try using only "All Players"

another stab: Don't use the text triggers (where you need to compile) but create it using classic briefing editor.




Jul 21 2019, 9:05 pm Suicidal Insanity Post #3

I see you !

You are using the wrong syntax for numbers in text trigedit, try this: Show Portrait("Int:6541", 0);




Jul 24 2019, 4:44 am DaMnUFo0 Post #4



So how would the merc portrait look like in Remastered?
I guess it wouldn't look different.




Jul 25 2019, 10:58 am Tamamo-no-Bae Post #5



Alright so good and bad news.

The good news is, Suicidal Insanity's tip worked, I had no idea how to enter the syntax as I couldn't find documentation for it.
But it seems that every value above the normal just has a marine portrait from what I could see.



None.

Jul 26 2019, 2:47 pm Suicidal Insanity Post #6

I see you !

I'm fairly sure that the SC:R team fixed / blocked every buffer overflow they could find. They basically had to - knowingly leaving security vulnerabilities in the code is a no-go.




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