Staredit Network > Forums > General StarCraft > Topic: Score for destroying units - table
Score for destroying units - table
Nov 17 2018, 8:37 pm
By: Lagi  

Nov 17 2018, 8:37 pm Lagi Post #1





I take those data from DatEdit. It show how much "points" you receive from destroying each units. It suppose to reflect the unit value in game (like its harder to kill carrier than zergling, so you receive more points for harder to destroy unit).

I find it quite interesting, like travel back in time, insight into developers mind. How powerful would they want units to be.



None.

Nov 18 2018, 12:27 am Roy Post #2

An artist's depiction of an Extended Unit Death

Due to their usefulness in mapmaking for things such as kills-to-cash systems, we have kill scores documented on our wiki as well:

http://www.staredit.net/wiki/index.php?title=List_of_units
http://www.staredit.net/wiki/index.php?title=Unit#Kill_Score

Campaign buildings in particular have very high kill scores.




Nov 18 2018, 3:09 am Ultraviolet Post #3

We do a little trolling

If I remember correctly, the general rule of thumb for kill scores was based on the original unit cost in minerals x 2 + cost in gas x 4 with heroes having a kill score double that of their non-hero counterparts.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Please log in to shout.


Members Online: Ultraviolet, RIVE