Staredit Network > Forums > General StarCraft > Topic: Score for destroying units - table
Score for destroying units - table
Nov 17 2018, 8:37 pm
By: Lagi  

Nov 17 2018, 8:37 pm Lagi Post #1





I take those data from DatEdit. It show how much "points" you receive from destroying each units. It suppose to reflect the unit value in game (like its harder to kill carrier than zergling, so you receive more points for harder to destroy unit).

I find it quite interesting, like travel back in time, insight into developers mind. How powerful would they want units to be.



None.

Nov 18 2018, 12:27 am Roy Post #2

An artist's depiction of an Extended Unit Death

Due to their usefulness in mapmaking for things such as kills-to-cash systems, we have kill scores documented on our wiki as well:

http://www.staredit.net/wiki/index.php?title=List_of_units
http://www.staredit.net/wiki/index.php?title=Unit#Kill_Score

Campaign buildings in particular have very high kill scores.




Nov 18 2018, 3:09 am Ultraviolet Post #3

We do a little trolling

If I remember correctly, the general rule of thumb for kill scores was based on the original unit cost in minerals x 2 + cost in gas x 4 with heroes having a kill score double that of their non-hero counterparts.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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